LDVIEW ヘルプ |
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目次 |
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Introduction |
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LDViewはLDrawモデルを表示するためのものですから、LDrawがインストールされている必要があります。 LDraw はldraw.orgから、アップデートされたパーツライブラリと一緒にダウンロードできます。 もしLDrawを、C:¥LDRAW(QT版なら/mnt/c/ldraw)以外のディレクトリにインストールし、まだLDRAWDIR環境変数が存在しない場合は、LDViewの初回起動時に、LDrawをインストールしたディレクトリを選びます。LDrawディレクトリを選ぶまで、モデルを読み込むことはできません。もしまだLDrawをインストールしていないと答えた場合は、LDViewがそれらをダウンロードしても良いかどうか尋ねられます。
LDViewを実行すると、メインウィンドウが開き、すぐにファイルを開くダイアログを表示します(起動プロセスの一部としてファイルを指定しなかったと仮定)。 表示したいLDrawファイル(.ldr、.dat、.mpd)を選べばウィンドウの中にファイルが表示されます。ちなみに、このウィンドウはサイズ変更できます。また、巨大なモデルを開いた場合には、読み込みに長い時間がかかります。 この処理の間、ステータスバーには読み込み状況が表示されます。読み込みを中止する時は、ESCキーを押すか、ファイルメニューから読み込みをキャンセルを選べば、読み込みがキャンセルされます。
Mac OS X上でのLDView |
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LDView on Mac OS X uses the standard Mac convention of using the Command key instead of the Control key for common activities. Anywhere in this document that you see the Control key mentioned, remember that the Command key should be used instead.
The menu layout on Mac OS X is also somewhat different. The Preferences, About LDView, and Exit menu items have been moved to their standard location in the application (LDView) menu (with Exit being renamed to the standard of Quit LDView). The recent files list has been placed in a standard Open Recent sub-menu of the File menu. And the Edit menu has been removed, since the only item normally found there in LDView is Preferences.
If your mouse only has one button, holding down Control while clicking is equivalent to using the right mouse button (as is standard). Additionally, if you have a laptop with a touch pad that supports two-finger dragging to scroll, this is equivalent to using the mouse wheel (also as is standard).
LDraw パーツライブラリ |
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初めてLDViewを実行する時には、たとえLDraw部品ライブラリが既にコンピュータ上に存在していたとしても、おそらくLDViewはライブラリを見つけることができません。 このような場合、LDViewは、ライブラリが既にインストールされたかどうか尋ねます。 コンピュータ上にLDraw部品ライブラリがある場合は「はい」を選び、ライブラリの場所を指定してください。
コンピュータ上にLDraw部品ライブラリがまだ存在していないなら、「いいえ」を選んでください。 LDViewは、ライブラリをダウンロードするかどうかを尋ねます。 HTTP接続にプロキシサーバを使用していない限り、「はい」を選びます。すると、ライブラリをどこに置くのか尋ねます。 続いて、LDViewはLDraw.orgからLDraw部品ライブラリの最新版を自動的にダウンロードします。 一度ライブラリをダウンロードしてインストールすれば、モデルを見ることができます。 LDrawパーツライブラリは、高速インターネット接続がない場合、ダウンロードにしばらく時間がかかるほど大きいもの(執筆時で6MB以上)だということに注意して下さい。
HTTP接続にプロキシサーバを使用する場合は、すぐにLDrawパーツライブラリをダウンロードせず、LDViewの設定の中にある更新タブに移動し、プロキシサーバの設定を行ってください。
初期設定では、LDViewは見つけることのできないパーツの要求があると、LDraw.orgのパーツトラッカーからパーツをダウンロードしようとします。 パーツトラッカーは、公式部品ライブラリに含むということで提出された、すべての非公式パーツを含んでいます。 この非公式部品は、まだ承認されていないか、承認はされたがライブラリの公式リリースにはまだ含まれていないかのどちらかです。 非公式部品は、旧部品と互換性のない方法で変化する(例えば回転する)ことが可能なため、 LDViewは、ダウンロードした非公式部品を使用する時には常に警告します。 (部品ライブラリを更新した後)、もし非公式部品が新しい公式ライブラリに追加されていたなら、 自動的に公式の部品が旧部品の代わりに使用され、警告されなくなります。
マウスとキーボードの操作 |
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Examineモード
マウスの左ボタンを押しながらドラッグし、モデルを回転させます。
マウスが動いている間にボタンを離すと、モデルはそのまま回転し続けます。
CTRLキーを押したままマウスの左ボタンをドラッグするか、或いはマウスの中ボタンをクリックしながらドラッグすると、回転させる代わりにモデルを左右上下へと移動できます。 モデルはマウスを動かす方向に引っぱられます。 モデルを完全に見失い、それを見つけることができない場合は、表示メニューで表示をリセットを使用します。
If you hold down the shift key prior to clicking and dragging with the left mouse button, you will change the light direction. An arrow will be drawn to indicate the current light direction, and moving the mouse will rotate the direction that the arrow points, as well as updating the light direction. If you have problems getting it back to its default setting, you can choose one of the preset light directions in the Effects tab of the preferences.
マウスの右ボタンをクリックしながら、マウスを奥に押したり手前に引いたりすると、ズームイン・アウトします。 ズームする速度は、初めにクリックしたところからマウスをどれくらい遠くに動かすかに基づきます。 スクロールホイール付のマウスがある場合は、ズームイン・アウトするのにスクロールホイールを使用することもできます。
If you hold down the control key while zooming (either with the right mouse button or the scroll wheel), you will adjust the cutaway mode instead of zooming in the camera. Cutaway mode cuts away everything on the model that is closer than a certain distance. This distance is defined by a clipping plane. This allows you to look inside models without having to resort to wireframe mode. Zooming in with the control key pressed moves the clipping plane away from the camera, causing more and more of the model to be cut away. Zooming out moves the clipping plane toward the camera, causing less and less to be cut away. Please note that you will likely have to zoom in a ways before the clipping plane reaches the model, so there will probably be no imediate result. If you want, you can have LDView draw the cutaway portion of the model in wireframe, using the Wireframe cutaway option. Note that this will slow things down considerably, since the entire model has to be rendered twice.
Fly-through モード
マウス左ボタンをクリックしながら動かし、カメラを左、右、上、下に振ることができます。
クリックした点からマウスをより遠くに動かせば動かすほど、より速くカメラを振ることができます。
カメラはキーボードで移動することができます。 Shiftキーを押したままでいると、動かす速度の2倍の速度になります。 動作キーは以下の通りです:
動く方向 | キー | ||
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前: | W | ||
後: | S | ||
左: | A | ||
右: | D | ||
上: | R | ||
下: | F | ||
上記の動作キーに加えて、以下のキーはカメラの回転に作用します: | |||
回転 | キー | ||
右回転: | E | ||
左回転: | Q |
Step Support |
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Some programs support some advanced options for steps such as temporary buffers (so that a sub-section of the model can be initally shown in one location and then moved to another) and custom rotation angles. LDView doesn't support this advanced functionality. It recognizes the ROTSTEP LDraw command, which is used for steps with a custom rotation angle, but treats it just like a standard step command. It ignores all other advanced step commands.
LDView only shows the steps in the top-level model that it is displaying. If you want to see the steps in a sub-model of that model, you must load the sub-model directly. If you want to see the steps in the sub-models of an MPD file, you must first select the sub-model using the MPD Model Selection Dialog (available from the Tools Menu . Once you have selected the sub-model as the main model, its steps can be navigated just as if it were in its own file which you loaded directly.
メニュー |
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File Menu | |||
開く: | 新しいモデルを開きます。 | ||
スナップショットを保存: | 現在のモデルを現在の視点で、PNGまたはBMPで保存します。 保存ダイアログの詳細設定についてはここを参照して下さい。 | ||
エクスポート: | Export the loaded LDraw model to various different file formats. See here for details. | ||
再読み込み: | 現在のモデルを再度読み込みます。(Use this if you are viewing a model you are in the process of making changes to in some other program, but don't want to use the polling feature below.) | ||
読み込みをキャンセル: | During a load, you can select this menu item to cancel the load. It is likely that you will generally just use the keyboard accelerator, though, and hit the Escape key. | ||
ポーリング: | Submenu containing polling options which allow you to have the model automatically reload when its file changes. | ||
無効: | Disable the polling feature completely. You can still used the Reload option to reload the current model. | ||
プロンプトを表示: | Enables polling. When a change is detected, a dialog is displayed asking you if you want to reload the model file. This option only polls for changes when LDView is the foreground application. The dialog will thus normally be presented to you when you switch to the running LDView application after making changes to your model in some other application. | ||
自動更新 を行う: |
Enables polling. When a change is detected, the current model file is reloaded automatically. This option only polls for changes when LDView is the foreground application. The model will thus normally be automatically reloaded when you switch to the running LDView application after making changes to your model in some other application. | ||
今すぐ 自動更新する: |
Enables polling. When a change is detected, the current model file is reloaded automatically. This option polls for changes whether or not LDView is the foreground application. The model will thus be automatically reloaded immediately after you save changes to your model in some other application. Note that with large models, this reload can have a significant impact on your computer's CPU availability. | ||
LDraw ディレクトリ: | Allows you to specify a new location for the LDraw directory. This shouldn't normally be needed, since LDView detects if the LDraw directory is deleted or moved and automatically prompts you to tell it the new location. However, if for some reason you want to manually change where LDView finds the LDraw directory, you can use this menu item. | ||
別のディレクトリ: | Allows you to specify and organize any number of extra search directories. When LDView loads a model, and the model references a part or sub-model, it searches for that part or sub-model in a number of locations. No matter what you enter here, it will search the directory the model is located in, as well as the P, PARTS, and MODELS directories inside the LDraw directory (in that order). If it doesn't find the file in any of those directories, it will then search all the directories listed in the Extra Search Dirs dialog accessed via this menu item. It searches them in the order they are listed in the box, so you can move directories in the box up and down to get them in the order you want them to be in. | ||
ライブラリの更新をチェック: | Checks to see if there are any library updates on LDraw.org that aren't yet installed, and downloads and installs them if any are found. | ||
ページ設定: | Setup the page for printing. This shows the standard Windows Page Setup Dialog with the addition of a check box which allows you to choose whether or not the background color should be printed (it isn't by default). | ||
印刷: | Print the current model with the current view. | ||
<最近使ったファイル>: | Shows the filenames of the 10 most recently loaded files. Select any one to load that file. | ||
終了: | LDViewを終了します。 | ||
編集 メニュー | |||
設定: | 設定ダイアログを表示します。 | ||
表示 メニュー | |||
視覚スタイルを使用(LDViewの再起動が必要): | This menu is not visible when running LDView in operating systems other than Windows, or in Windows versions prior to Windows XP. When present, it enables or disables the use of Windows XP Visual Styles. You must restart LDView for changes in this option to become visible. | ||
全画面表示に切り替え: | Switches to the currently selected fullscreen video mode. If you are already in fullscreen mode, Ctrl+Enter switches back to windowed mode. | ||
ツールバー: | Toggles the toolbar on and off. Note that the toolbar is never visible in full-screen mode. | ||
ステータスバー: | Toggles the permanent display of the status bar on and off. Note that the status bar will always display when there is load progress to be indicated. Also, except while displaying load progress, it is never visible in full-screen mode. | ||
常に全面に表示: | Toggles Always on Top mode. When this is enabled, the LDView window is kept above all other windows (with the exception of some other topmost windows). When it is disabled (the default), LDView acts just like a normal Windows program. | ||
表示をリセット: | Resets the model to the default view that is shown immediately after the initial load. Any viewing angle can be saved as the default viewing angle using this menu item. | ||
ズームを合わせる: | Zooms the model in to fill the current window. | ||
視点: | Submenu containing preset viewing angles. | ||
前: | Sets the view to show the front of the model. | ||
後: | Sets the view to show the back of the model. | ||
左: | Sets the view to show the left of the model. | ||
右: | Sets the view to show the right of the model. | ||
上: | Sets the view to show the top of the model. | ||
下: | Sets the view to show the bottom of the model. | ||
緯度/経度を指定: | Displays the Latitude/Longitude Dialog. | ||
2/3: | Sets the view to a two-thirds view of the model. This is the default view until you change it to something else. | ||
現在の視点をデフォルト として保存: | Saves the current viewing angle as the default viewing angle. Note that this only stores the viewing angle, not the viewing distance. The viewing distance is still reset to the default distance when you change to the default view. | ||
標準的なサイズ: | Submenu containing preset window sizes. Select any item
in the list to change the main 3D view in LDView to that size. Each
size also contains two numbers in parentheses after the dimensions.
These represent the aspect ratio. So (4:3) represents a 4/3rds
aspect ratio (just like a standard definition TV set), and (16:9)
represents a 16 to 9 aspect ratio (just like a high definition TV
set). These are particularly useful when you intend to either
export to POV or use the
Show POV-Ray Camera Info command.
Note that only sizes that will fit on the screen are shown in the list. Also, sizes that are close to the maximum size may only show up on the list if the toolbar and status bar are disabled, since these change the overall height of the LDView window. Additionally, if you have multiple monitors, you might get a different list on each monitor, if the monitors have different resolutions, or one monitor has the task bar visible and the other doesn't. |
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Examine モード: | Puts LDView in Examine Mode. In examine mode, clicking and dragging the left mouse button spins the model that is loaded. This is the default mode. | ||
緯度/経度で回転: | Toggle to enable or disable latitude/longitude rotation
mode. In latitude/longitude rotation mode, moving the mouse side to
side changes the view's longitude, and moving the mouse up and down
changes the view's latitude. Also, the current latitude and longitude
are shown in the bottom right of the status bar when in
latitude/longitude rotation mode.
This is only available in Examine Mode. |
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Fly-through モード: | Puts LDView in Fly-through Mode. In fly-through mode, clicking and dragging the left mouse button rotates the camera, and you can use the W, A, S, D, Q, E, R, and F keys to move the camera. | ||
XX-Bit Modes: | Submenu containing all of the available fullscreen video modes with a bit-depth of XX (where XX will usually be 15, 16, 24, or 32). There is a separate submenu for each bit-depth of 15 or greater bits supported by your video card. There will be a dot beside the bit-depth menu which contains the currently selected fullscreen video mode. In that submenu, there will be a dot next to the currently selected video mode. | ||
ステップメニュー | |||
最初へ: | Displays the loaded model's first step. | ||
前へ: | Displays the loaded model's previous step. | ||
次へ: | Displays the loaded model's next step. | ||
最後へ: | Displays the loaded model's last step. | ||
ステップを指定して移動: | Displays a dialog to go to a specific step. | ||
Tools Menu | |||
エラーと警告: | Displays the Errors & Warnings Window. | ||
パーツリスト: | Displays the Parts List Dialog. | ||
モデルツリー: | Displays the Model Tree Dialog. | ||
モデルバウンディングボックス: | Displays a dialog box showing the minimum and maximum corners of an axis-aligned bounding box around the model, and draws that bounding box. Close the dialog to turn off the bounding box display. Note that you can still interact with the model while this dialog is visible. | ||
MPDモデルの選択: | Displays the MPD Model Selection Dialog. | ||
表示の情報: | This shows a dialog that contains the model's current rotation matrix and zoom level (camera distance). Hitting OK copies this information to the clipboard in a format suitable for use with LDView on the command line. Note that the camera's position and viewing angle aren't recorded at this time, so it's recommended that you not try to use this in Fly-through Mode or after having panned. | ||
POV-Rayカメラの情報: | This shows a dialog that contains information about the current camera position as is needed in POV-Ray. Hitting OK copies a POV-Ray-compatible camera declaration into the clipboard. This can be directly pasted into a POV-Ray file to replace the existing camera. | ||
現在のアスペクト比をPOV-Rayカメラに使用: | Toggle that controls whether the 3D view's current aspect ratio is used in the POV-Ray camera that is copied to the clipboard when using the Show POV-Ray Camera Info command. If this is checked, the current aspect ratio will be used. Otherwise, 4/3 is used. Since POV images tend to be done at specific aspect ratios, this is most useful immediately after selecting a standard size with the desired aspect ratio. | ||
Help Menu | |||
OpenGLドライバ情報: | This shows a dialog containing information about your OpenGL driver. I may request this information from you if you are experiencing problems. The text in the box can be selected, and then copied to the clipboard by hitting Ctrl+C. | ||
コンテンツ: | Displays this file in your web browser. (Only works in Windowed mode; hitting F1 from Fullscreen mode will not have any effect.) | ||
LDViewについて: | Displays the About box, which contains version and copyright information about LDView. |
Toolbar |
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Fullscreen Mode |
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As long as your video card supports 2D Windows functionality while in fullscreen mode, the Open dialog and Preferences dialog can be accessed from fullscreen mode via their keyboard shortcuts (Ctrl+O for Open File; Ctrl+Shift+P for Preferences). If you are unsure, try Ctrl+O first, and if you don't see an Open dialog, hit escape to dismiss the Open dialog that you can't see. F5 for reload also works--whether or not your video card supports 2D Windows funtionality from fullscreen mode--but unless you are displaying a file that someone else on your network is modifying, it's not likely to be very useful.
Save Snapshot Options |
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連続したスナップショットを保存 (初期値:
Off):
Enabling this option causes a unique number to automatically be appended to the
filename. This allows you to save a number of shots of the same model without
having to enter a new filename each time.
桁数 (初期値: 1):
This option is only available when save snapshot series is enabled. It controls
the number of digits in the number that is appended to the filename. Zeroes are
added before the number to make up the number of digits you select here. For
example, if you select 3 here, and the number is 5, then 005 will be used in the
filename instead of just 5.
指定サイズでイメージを保存
(初期値: Off):
Enabling this option allows you to specify a width and height for the snapshot
image. Otherwise, the snapshot created will have the same dimensions as the
LDView window.
横 (初期値: 1024):
This option is only available when save image with specific size is enabled. It
sets the width (in pixels) of the resulting snapshot image.
Note that if this is bigger than a certain threshold (which differs from one video card to another), a number of tiles will be rendered and stitched together automatically to form the full image. This may cause the actual image width to be slightly less than the requested width due to rounding.
縦 (初期値: 768):
This option is only available when save image with specific size is enabled. It
sets the height (in pixels) of the resulting snapshot image.
Note that if this is bigger than a certain threshold (which differs from one video card to another), a number of tiles will be rendered and stitched together automatically to form the full image. This may cause the actual image width to be slightly less than the requested width due to rounding.
フィットさせる (初期値: Off):
This option is only available when save image with specific size is enabled.
Enabling it causes the model to be zoomed to fill up the snapshot, as much as
possible. (Most models will only fill the image in either the vertical
direction or the horizontal direction, but not both.) Note that the viewing
angle is left the same, but the model may be panned so that it fits best.
The reason this requires the Save image with specific size check box to be checked is that when you save with a different aspect ratio, it can effect the cropping of the model. When creating a snapshot the same size as the LDView window, you can position the model exactly like you want manually, and are free to use Zoom to Fit on the View menu prior to taking your snapshot to produce the same result.
Misc
ピクセルバッファを使用しない (初期値:
Off):
Enabling this option disables the use of a pixel buffer for snapshot rendering.
Use of a pixel buffer can result in a corrupt image on certain video cards with
certain video drivers. If your snapshots are corrupted, enable this.
Otherwise, leave it disabled.
透明な背景 (初期値:
Off):
Enabling this option causes the backround area of the snapshot to be
transparent, instead of using whatever background color is selected in LDView.
This allows the image to be placed over other images in an editor, or over an
arbitrary background in a web page. This only works with PNG snapshots, as the
other file formats don't support transparency.
自動トリミング (初期値: Off):
Enabling this option causes the image to be automatically cropped to be as small
as possible without cutting off any of the actual model. Note that this can be
useful even when Zoom to Fit is checked, because Zoom to Fit
usually only uses the entire image size in one dimension.
全てのステップ (初期値: Off):
Enabling this option causes LDView to create a separate snapshot image for each
step, with an optional suffix, plus the step number, appended to each image.
Suffix (初期値: <Empty>):
This option is only available when all steps is enabled. Enabling it causes the
specified suffix to be appended to the filename you enter right before the step
number is appended. This allows you to accept the default filename (the model's
filename) when creating step images, even if you want something like -Step
appended to the end.
同じ縮尺 (初期値: On):
This option is only available when all steps and zoom to fit are enabled.
Enabling it causes all step images to be generated with the same scale. That
scale is calculated by applying the zoom to fit operation to the last step.
エクスポート |
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拡張子 | 説明 |
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.pov | POV-Ray scene ファイル |
.stl | Stereo Lithography ファイル |
ファイルメニューのエクスポートを選ぶと、保存ダイアログが 表示されます。 これは、希望するエクスポート形式の選択も含まれています。 WindowsとMac上では、形式選択の横にオプションボタンがあります。 エクスポートオプションがあるファイル形式もあれば、ないものもあります。 オプションがあれば、オプションボタンが有効になっています。 オプションがなければ、オプションボタンは無効になります。 選択したファイル形式のエクスポートオプションを設定する場合にはクリックします。 LDraw QT版は、オプションボタンと同じ働きをするエクスポートオプションメニューが、ファイルメニューにあります。 このダイアログは、オプションを有するこれらの形式のみを含んでいます。
LDViewのPOV-Rayエクスポートには沢山のオプションがあります。分離しにくいものは、すべてオプションダイアログのツールチップに記述されています。 POV-Rayエクスポートを利用する場合、LDViewは、その時点でLDViewウィンドウから得られるカメラの角度を使い、POV-Ray Scene ファイルを生成するため、エクスポート前のカメラの位置が、とても重要です。
Latitude/Longitude Dialog |
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Enter the desired latitude and longitude to rotate the model around so that you are looking at it from the given direction. Consider an imaginary globe surrounding the model, centered at the model's center, with the front of the model lining up with the globe at a the 0 longitude location. The numbers you enter rotate the model around such that you're looking down on the globe at the specified latitude and longitude, with the top of your head facing towards the north.
If you check the Distance check box, the camera will be placed at the specified distance from the center of the model.
The Default buttons reset their associated fields to their default values. The default latitude is 30, the default longitude is 45, and the default distance depends on the model.
The Current button next to the Distance field sets the distance field based on the current camera location. This is useful if you want to take snapshots of multiple different sized models at the same scale, as you can set things up for the biggest model, then use the Current button to determine the appropriate distance, then use that for all the snapshots.
The Latitude and Longitude fields don't have a Current button, because LDView's arbitrary rotations don't usual correspond to a view that can be produced by this dialog. However, if you switch to Latitude/Longitude Rotation mode, the Status Bar shows the current latitude/longitude.
Errors & Warnings Window |
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On the left-hand side is a tree view which displays all of the errors. By default, there is one collapsed entry per error, with a brief description of the error. Clicking on the plus sign to the left of the error shows you more information about that error. The first piece of information is the file that contained the error. If you double-click on this, it will open the file using Notepad. Following that are the line # that contained the error, and the line of text itself. Neither of these has any actions associated with it. Certain errors may contain further information as well.
Below the tree view is the Include Warnings check box. Checking this will cause LDView to show both errors and warnings. Unchecking it will hide all the warnings. Please note that warnings don't mean there is anything wrong with the file, so warnings are hidden by default.
Beside the Include Warnings check box is the Copy Error to Clipboard button. Clicking this will cause all the text from the currently selected error to copied into the clipboard, so that it can be pasted into another application.
On the right-hand side of the window is a list view containing a set of check boxes that determine what types of errors should be shown. By default, all types of errors are shown. You can disable any errors you don't care about. Following are the error types:
General error
You probably won't ever see an error of this type. It is used for rare
situations that shouldn't ever happen. (For example, if you delete the LDraw
directory while a model is loading, you might get one of these.)
Parse error
A line in the model file was invalid.
File not found
The model referenced another model which could not be found in any of the
standard search locations (the current directory; the LDraw model, parts, and
p directories; entries in the 検索対象にする別フォルダ
list).
Singular matrix
The model contains a reference to another model with one of the three dimensions
scaled to zero. This is generally considered bad form, but is often done when
referencing another file that happens to be two-dimensional.
Part transformed non-uniformly
The model contains a part which has been distorted in some way. While parts are
rotated and moved around to make up a model, they should seldom if ever be
stretched or skewed. This usually indicates that the model referencing the part
has a problem.
Non-flat quad
The model contains a quadrilateral (quad) that isn't flat. There are two
perfectly valid ways to split a quad into two triangles, and they result in
different geometry when the quad isn't flat. Consequently, non-flat quads are
considered to be errors. Note that there is a reasonable amount of leeway in
LDView's definition of "flat", so rounding in the file shouldn't trigger this
error.
Concave quad
The model contains a concave quadrilateral. Concave means that one of the four
points is inside the triangle formed by the other three points. While not
technically an error, this is considered bad form, and may produce incorrect
results in other LDraw-compatible renderering programs.
Bad vertex sequence
The model contains a quadrilateral whose points are specified in "bow-tie"
order. In other words, if you visit the points in the order given, you'll end
up with two triangles that meet at a point. Two of the vertices must be
swapped in order to create the quad that was desired. Once again, this isn't
techically an error (unless it is in a BFC-certified portion of a file), but is
considered bad form, and may produce incorrect results in other
LDraw-compatible rendering programs.
Co-linear points
The model contains a quad or a triangle that has three or four co-linear points.
When this is detected in a quad, the quad is turned into a triangle (or a line
if all four points are co-linear). When it is detected in a triangle (all three
points are co-linear), the triangle is turned into a line. Note that some
people might think that using co-linear points in a quad is a valid way to get
rid of T-junctions (a computer graphic term whose explanation isn't important
here). However, since there are two legitimate ways to split a quad into two
triangles, and one of those ways results in a triangle and a line (instead of
two triangles), this is not a legitimate way to avoid T-junctions.
BFC warning
The model contains back-face culling (BFC) information that seems unusual (but
is still valid).
BFC error
The model contains back-face culling (BFC) information that is invalid.
MPD error
The model contains multi-part DAT (MPD) information that is invalid.
Whitespace
The model references a sub-model whose filename contains whitespace (spaces
and/or tabs). While this will work in some programs (including LDView), it
won't work in others, and is discouraged.
Part renamed
The model references a part that has been renamed to a new number (otherwise
known as "moved to").
Unofficial part used
The model references a part that isn't present in the main LDraw directory, but
was found by LDView on the LDraw.org Parts Tracker and automatically downloaded.
Model loop
One of the model's sub-models (or parts) contains a reference to one of its
ancestors. For example, if you load Test1.ldr, and it has Test2.ldr as a
sub-model, and Test2.ldr has Test1.ldr as one of its sub-models, you will
get this error. Similarly, if Test2.ldr has Test3.ldr as a sub-model, and
Test3.ldr has Test1.ldr as a sub-model, you will also get this error.
If Show errors after loading is checked in the preferences dialog, the Errors & Warnings window will automatically be displayed when a model is loaded that contains errors that are set to be shown. It will not be shown if the only errors in the model have been unchecked in the Errors & Warnings window, the model only contains warnings, or the Errors & Warnings window isn't set to show automatically.
パーツリストダイアログ |
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At the top, it contains a list of settings to use during parts list generation. At the bottom, it contains a list of columns to include in the parts list. Check all the columns you want to include, uncheck all the columns you don't want to include, and use the Up and Down buttons to change the order of the columns.
設定
Note: | If an image file already exists with the given name, that image will be used in the parts list; a new image will not be generated. |
Note: | If a file named LDViewPartsList.css exists in the directory where the parts list HTML is written, LDView will examine its contents. If the contents match the default LDViewPartsList.css, then the file will be used. Otherwise, LDView will fall back to putting the style information inside the HTML file. If you modify LDViewPartsList.css and then generate a new parts list, the new parts list will not use LDViewPartsList.css, no matter what this setting is set to. |
パーツの画像を表示
Check this to include inline links to Peeron.com
part images in your generated HTML file. If you check this, you must have an
active Internet connection in order to see the images when you view the Parts
List in your web browser. If you don't have an active Internet connection,
you should see the alternate text for the images, which says "View on
Peeron.com". You can still generate a Parts List with image links using LDView
even when you don't have an active Internet connection; you only need the
active connection in order to see the images when you view the page.
Columns
Part
This column has the part name and part image. The image is only present if
Show part images is checked in the Settings box. If Peeron.com
has a part image in the correct color, that will be used. Otherwise, a generic
gray part image will be used, and the background color of the image will be set
to the part color.
Color
This column shows the color of the part. This includes the LDraw color number,
the color name (if known), and a color sample. Note that even if you don't
include this column, parts are still separated by color in the list. (If you're
including the part images, this looks fine; otherwise, it's recommended that you
don't disable this column.)
Quantity
This column contains the quantity for each part in each color. Note that the
total part count for the model is in the header at the top of the file, and is
not optional.
Description
This column contains the part description (as found in the LDraw file for the
part). This is the only column that is disabled by default.
Model Tree Dialog |
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MPD Model Selection Dialog |
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設定 |
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リセット:
すべての一般設定を初期値にリセットします。
その他のすべての設定を変更していたとしても、初期設定を適用するためには、OKを押さなければなりません。
フルシーンアンチエイリアス
FSAA (初期値: なし):
どのレベルのフルシーンアンチエイリアスを使用するかを選択できます。
もしビデオカードがフルシーンアンチエイリアスをサポートしていない場合は、なしのみ選択可能です。
もしビデオカードがフルシーンアンチエイリアスをサポートしている場合は、選択可能なすべてのFSAAモードが表示されます。
nVIDIA®のビデオカードでQuincunxをサポートしていれば、2x 拡張と4x 拡張がオプションとして現れます。これらはnVIDIAのFSAA拡張フィルターを使用します。
線にアンチエイリアスを使用 (初期値: Off):
このオプションを有効にすると、アンチエイリアスを使用しているラインを描くようになります。ワイヤフレームモードでは効果がありません。
アンチエイリアスは、ラインの見た目の品質を明らかに向上させることが可能ですが、
フレームレートの影響をも目立たせてしまいます。
このオプションはフルシーンアンチエイリアスが有効であれば、効果がありません。
色
背景 (初期値: 黒):
モデルの背景を描く色を指定することができます。
デフォルト (初期値: 黒):
デフォルトカラーを指定することができます。
通常、これはパーツを直接読み込むときにのみ見えます。
ほとんどのモデルは、この色を使用しません。
デフォルトカラーにおけるエッジラインは、標準化されたLDrawカラーのうちの一つをRGB値で選択しない限り、黒になります。
カラーダイアログにおけるデフォルトカラーの設定は、LDraw標準の最初の16色を反映しています。
一般設定のリセットでは、これらの色もリセットされます。
透過 (初期値: Off):
このオプションを有効にすると、デフォルトカラーのアイテムが透明になります。
その他
ldconfig.ldrを処理
(初期値: On):
LDViewがldconfig.ldrファイルを処理するかどうかをコントロールします。
ldconfig.ldrファイルは、現在、LDrawパーツライブラリの一部として書かれています。
このファイルはLDrawモデルがどのように表示されるかに影響しうる設定を含んでいます。
現状では、色の定義を含む設定のみです。
このオプションが有効であれば、LDraw.orgの標準カラー定義を使用します。
無効であれば、LDViewのデフォルトカラー定義を使用します。
フレームレートを表示 (初期値: Off):
このオプションが有効であれば、ウィンドウ左下隅にフレームレートを表示します。
数字は、モデルが動いている間にだけ表示されます。
表示するための簡単な方法は、回すことです。(マウスコントロールを参照)。
軸線を表示 (初期値: Off):
このオプションが有効であれば、LDViewはモデルの原点に基づいて、XYZ軸線を描きます。
X軸は赤、Y軸は緑、Z軸は青で描かれます。
正の方向はすべて明るい色で、負の方向は濃い色で描かれます。
読み込み後のエラーを表示 (初期値:
On):
このオプションが有効であれば、モデルを読み込んだ後、エラーと警告ウィンドウにおいて表示するようにしたエラーを含む場合は自動的にエラーと警告ウィンドウを表示します。
全画面表示を上書き (初期値: Off):
|
もし入力した値が高すぎると、Windowsに、 現在よりも高いリフレッシュレートをサポートするモニタがない場合は モニタに損害を与える可能性がある、と警告されます。 |
表示フィールド (初期値: 45):
このフィールドには、表示のフィールドをコントロールするための
数字を入力します(度数)。
これを最小値0.1に設定すると、直角投影図になります。
最大値90に設定すると、広角表示になります。
メモリー使用量 (初期値: High):
LDViewが、どの程度多くのメモリーを使用するかコントールできます。
通常、Highに設定すると、最適な性能を用いることができます。
しかし、もし利用可能なメモリが必要な大きなモデルを読み込む時は、MediumかLowに設定することで、性能を向上させることができます。
High設定はMedium設定に比べて高速な結果をもたらす一方で、しばしば多くのメモリーを消費します。
Low設定は、メモリーをより節約します。
もしコマンドラインでLDViewを使う、あるいはLPub(実際はコマンドラインでレンダリングする)を使うのであれば、Low設定が最も速いようで、実際にも高速な結果をもたらすでしょう。
モデル | 初期ディレクトリは読み込んだモデルと同じディレクトリです。 |
最終保存場所 | 初期ディレクトリは、このファイル形式で最後に使用したディレクトリです。 (最初にそのファイル形式を保存する場合は、初期ディレクトリはモデルのディレクトリです。) |
指定 | 初期ディレクトリをドロップダウンボックスの右側のフィールドに指定します。 ディレクトリを閲覧するために参照...ボタンを使うか、直接フィールドに入力します。 |
リセット:
これは形状設定を初期値にリセットします。
その他のすべての設定を変更していたとしても、初期設定を適用するためには、OKを押さなければなりません。
モデル
溝の幅 (初期値: On/0.50):
このオプションは、右側のアップとダウンを使って、ピース間の溝の幅を設定できます。
この設定は、
L3Pの溝の幅オプションと同じ効果をもたらします。
フィールドには現在の溝の幅が表示されます。
0.00から5.00の範囲の数字を指定するためには矢印を使います。
値を大きく設定すると、おかしな結果になります。
パーツバウンディングボックスのみ (初期値: Off):
このオプションが有効であれば、モデルのすべてのパーツはバウンディングボックスとしてのみ描かれます。
バウンディングボックスとは、軸に沿った最小の箱で、パーツを完全に収めることができる箱のことです。
パーツの内側のような見えない形状は、通常は描かれません。
ワイヤフレーム
ワイヤフレーム (初期値: Off):
このオプションが有効であれば、モデルはワイヤフレームで描かれます。多くの3Dアクセラレータでは、実際は固体を描くときよりも低速です。
フォグ (初期値: Off):
このオプションは、ワイヤフレームが有効である場合にのみ有効にできます。
これが有効であれば、線がフォグの向こうにあるかのようにぼんやりと描かれます。
隠れたラインを除去 (初期値: Off):
このオプションは、ワイヤフレームが有効である場合にのみ有効にできます。
これが有効であれば、モデルの(透明でない)固体の向こう側にある線を、たとえ実際には描かれていないとしても、隠します。
太さ (初期値: 0%):
このオプションは、ワイヤフレームが有効である場合にのみ有効にできます。
ワイヤフレームモードでモデルを描くために使われる線の太さを調節します。
BFC
BFC (初期値: On):
このオプションが有効であれば、バック フェース カリング(BFC)を有効にします。.
BFCとは、後面のポリゴンを描かないことによりレンダリング性能を向上させる技術です。
(BFCに対応したパーツのみ、後面が除去されます。)
レンダリング性能を向上させる一方で、低速にもなります。従って、有効にすることが常に最良の結果をもたらすという思い込みは禁物です。
後面を赤にする (初期値: Off):
このオプションは、BFCが有効である場合にのみ有効にできます。
このオプションが有効であれば、ポリゴンの後面が赤で描かれます。
これは主にパーツ制作者にとって便利です。パーツファイルをBFCに対応させるために、正面にどの方向を向けるべきかを明示することができます。
正面を緑にする (初期値: Off):
このオプションは、BFCが有効である場合にのみ有効にできます。
このオプションが有効であれば、ポリゴンの正面が赤で描かれます。
これは主にパーツ制作者にとって便利です。パーツファイルをBFCに対応させるために、正面にどの方向を向けるべきかを明示することができます。
エッジライ
エッジライン (初期値: Off):
このオプションが有効であれば、エッジラインは全てのピースで描かれます。
エッジのみ表示 (初期値: Off):
このオプションは、エッジラインが有効である場合にのみ有効にできます。
これが有効であれば、LDViewはエッジラインのみを表示します。
ワイヤフレームオプションを選択しない限り、モデルで隠れたエッジラインの一部は、たとえモデルが表示されていないとしても、隠れたままです。
コンディショナルライン (初期値: Off):
このオプションは、エッジラインが有効である場合にのみ有効にできます。
Enabling it causes conditional edge lines to be computed and drawn. Conditional edge lines show up as a silhouette of curved surfaces; they are only drawn when they are visually at the edge of the surface from the current viewing angle.
すべて表示 (初期値: Off): | |
このオプションは、エッジラインとコンディショナルラインが有効である場合にのみ有効にできます。 Enabling it causes all conditional edge lines to be drawn, whether or not they are on a silhouette. This option is primarily designed for part authors, since it is often difficult to notice missing conditional lines. | |
コントロールポイントを表示 (初期値: Off): | |
このオプションは、エッジラインとコンディショナルラインが有効である場合にのみ有効にできます。 Enabling it causes lines to be drawn from the first point of each conditional line to each of its two control points. This option is primarily designed for part authors, so they can verify that the control points are in the correct location. |
高品質 (初期値: On):
このオプションは、エッジラインが有効である場合にのみ有効にできます。
Enabling it causes
edge lines to be drawn slightly closer to the eye than everything else,
resulting in much better looking lines.
常に黒 (初期値: Off):
このオプションは、エッジラインが有効である場合にのみ有効にできます。
Enabling it causes
all edge lines to be drawn in black or dark gray. This can be particularly
useful to part authors, as it causes the edge lines for the default color (light
gray) to be much more visible. Dark gray edges are used on dark colors, and
black edges are used on all other colors.
If Process ldconfig.ldr is checked in the
General Preferences, LDView will look for a entries in ldconfig.ldr with color
names of Black_Edge and Dark_Gray_Edge. If it finds either entry, it will use
that color instead of black or dark gray.
Thickness (初期値: 0%):
このオプションは、エッジラインが有効である場合にのみ有効にできます。
It adjusts the
thickness of the lines used to draw the edges around the pieces.
リセット:
これは効果設定を初期値にリセットします。その他のすべての設定を変更していたとしても、初期設定を適用するためには、OKを押さなければなりません。
照明
照明 (初期値: On):
このオプションで照明を有効にします。
もし照明を無効にするのであれば、ワイヤフレームモードにしない限り、エッジラインを有効にすることを強くおすすめします。
高品質 (初期値: Off):
このオプションは照明が有効である場合にのみ有効にできます。
高品質照明を選ぶことができます。
このオプションがonであるかoffであるかの違いを確認する最も簡単な方法は、ベースプレートに関するものです。
If you angle a baseplate until the
specular highlight becomes visible (it gets shiny), and
then switch back and forth, you will see that the highlight is located in a
specific location when high quality lighting is enabled, and covers the entire
surface when it is disabled. Enabling this can significantly decrease
performance, especially with large models.
控えめ (初期値: Off):
このオプションは照明が有効である場合にのみ有効にできます。
Selecting this sets the
lighting to a subdued level. Subdued lighting is about halfway in between
standard lighting and no lighting at all. This can produce nice results when
edge lines are enabled.
鏡面反射 (初期値: On):
このオプションは照明が有効である場合にのみ有効にできます。
Selecting this turns on
the specular highlight. This causes the model to appear shiny.
交互に設定 (初期値:
Off):
このオプションは照明が有効である場合にのみ有効にできます。
Selecting this causes
LDView to use an alternate lighting setup, which may improve performance on some
video cards, but will more likely decrease performance. The alternate setup is
used automatically when specular highlight is enabled,
whether or not this option is enabled, since specular highlight only works
properly with the alternate setup.
照明の方向
プリセットアングルからの照明を設定します。
ご注意下さい: もしマウスで照明の方向を変更する場合は、プリセット照明で強調表示される方向ボタンはありません。
左上(初期値?: No):
左上からの照明を設定します。
上(初期値?: No):
上からの照明を設定します。
右上(初期値?: No):
右上からの照明を設定します。
左(初期値?: No):
左方向からの照明を設定します。。
中央(初期値?: Yes):
中央(カメラが向いている方向と完全に同じ方向)からの照明を設定します。
右(初期値?: No):
右方向からの照明を設定します。
左下(初期値?: No):
左下からの照明を設定します。
下(初期値?: No):
下からの照明を設定します。
右下(初期値?: No):
右下からの照明を設定します。
LIGHT.DAT照明を使用(初期値: On):
このオプションは照明が有効である場合にのみ有効にできます。
Selecting this causes
LDView to put point light sources in the scene in the locations where LIGHT.DAT
is used as a part. LDView uses the color assigned to the light part as the
color for the light source. Note that at most 8 lights will be shown by LDView
(the first 8 in the file), and if the video card doesn't support 8, then less
will be shown.
標準ライトを置き換える(初期値: On):
This option is only available if lighting is enabled and Use LIGHT.DAT lights is
checked. Selecting this causes LDView to not use its standard light source any
time a model is loaded that contains one or more LIGHT.DAT parts. Models that
don't contain any LIGHT.DAT parts will still be illuminated using LDView's
standard light source. Note that using both LIGHT.DAT lights and the standard
light source will often result in too much light, leading to a kind of
overexposure effect.
LIGHT.DATの形状を隠す(初期値: Off):
Selecting this causes LDView to not display the geometry from LIGHT.DAT parts.
Since the geometry is a small set of 3D coordinate axes, you often don't want to
see it.
立体視
立体視 (初期値: Off):
このオプションは立体視モードを有効にします。
立体視モードは、2つの画像を表示します: 左右の目に対応して、それぞれわずかに違っています。
交差法 (初期値?: No):
This option is only available if stereo is enabled. Selecting this sets the
stereo mode to cross-eyed stereo. The two images are drawn side by side, with
the image for the right eye on the left and the image for the left eye on the
right. By crossing your eyes and then focusing, you can see a stereoscopic
image. Many people find it difficult or even impossible to focus with their
eyes crossed.
平行法 (初期値?: No):
このオプションは、立体視が有効である場合にのみ有効にできます。
Selecting this sets the
stereo mode to parallel stereo. The two images are drawn side by side, with the
image for the right eye on the right and the image for the left eye on the left.
By looking in the distance and then focusing, you can see a stereoscopic image.
This will only work if the distance between the two images is no greater than
the distance between your eyes, so the window will need to be kept fairly
narrow. Many people find it difficult or even impossible to look at an image in
this way and then focus.
量 (初期値: 50%):
このオプションは、立体視が有効である場合にのみ有効にできます。
このスライダーは左右の間隔をコントロールします。
小さな値では、とても大きな物体を遠くから見ているかのように、とてもかすかな立体像をもたらします。
(The
minimum value results in no stereoscopic effect at all.) A large value will
result in a pronounced stereoscopic effect, as if you were looking at a small
object from a very short distance.
ワイヤフレーム図
Box
Wireframe cutaway (初期値:
Off):
Enabling this option causes the cutaway portion of the model to be drawn in
wireframe. Hold down the Control key and click and drag up with the right mouse
button to increase the amount of the model that is cut away. Control right drag
down to decrease the cutaway amount.
カラー (初期値?: No):
This option is only available if wireframe cutaway is enabled. Selecting it
causes the wireframe cutaway to be drawn in color.
白黒 (初期値?: No):
This option is only available if wireframe cutaway is enabled. Selecting it
causes the wireframe cutaway to be drawn in monochrome. This isn't available on
all graphics cards.
透明度 (初期値: 100%):
This option is only available if wireframe cutaway is enabled. The slider
controls the opacity of the wireframe cutaway. When Color is selected as the
type of wireframe cutaway to draw this may be fixed at 100% on some graphics
cards. Also, when color is selected and sort is not selected in the
transparency box, transparent pieces will ignore the opacity setting and be
drawn with the standard opacity for transparent pieces.
太さ (初期値: 0%):
This option is only available if wireframe cutaway is enabled. The slider
controls the thickness of the lines in the wireframe cutaway.
透明
順序 (初期値: On):
Enabling this option causes transparent shapes to be drawn in back-to-front
order in order to produce a correct result. If they aren't sorted, distant
transparent shapes can end up being drawn as if they were in front of less
distant transparent shapes. Unfortunately, this can cause a significant
slowdown in some models. This option is mutually exclusive with the use stipple
pattern option.
点描 (初期値: Off):
Enabling this option causes transparent shapes to be drawn using a stipple
(checkerboard) pattern. This may be significantly faster on some video hardware,
but with potentially reduced quality. Using the stipple pattern totally
eliminates the errors that may occur where far transparent objects are drawn in
front of closer ones. This option is mutually exclusive with the sort
transparent polygons option.
その他
影を平面にする (初期値: Off):
Enabling this option causes flat shading to be used. Note that while flat
shading is less complicated to draw, with a modern 3D accelerator this will not
likely improve the performance at all. Flat shading will only likely provide a
visual difference if you have either high quality
lighting or primitive substitution
enabled, in which case turning on flat shading can produce odd results. This
option is mutually exclusive with the smooth curves option.
曲面をスムースにする (初期値: On):
Enabling this option causes curved surfaces to be shaded as curved surfaces
instead of as facets. Since this relies on information in the LDraw model file
that was originally designed for a different purpose, not all curved surfaces
will be effected. This option is mutually exclusive with the flat shading
option.
Reset:
This resets all the Primitives preferences to their default values. As with all
other preference changes, you must hit OK or Apply for the reset values to go
into effect.
基本要素の表現
基本要素の表現 (初期値:
On):
Enabling this option causes LDView to use its own optimized version of many of
the primitives (such as cylinders, cones, etc). As well as providing enhanced
performance, this also provides improved visual quality, since smooth shaded
primitives are generated where appropriate.
スタッドにテクスチャを貼り付ける (初期値: On):
This option is only available if primitive substitution is enabled. Enabling
it causes a LEGO® logo to be textured onto all the standard studs.
ニアレストネイバーフィルタリング (初期値?: No):
This option is only available if primitive substitution and texture studs are
both enabled. Selecting it causes nearest texel texture filtering to be used.
This is the lowest quality texture filtering.
バイリニアフィルタリング (初期値?: No):
This option is only available if primitive substitution and texture studs are
both enabled. Selecting it causes bilinear texture filtering to be used.
This is the middle quality texture filtering.
トリリニアフィルタリング (初期値?: Yes):
This option is only available if primitive substitution and texture studs are
both enabled. Selecting it causes trilinear texture filtering to be used.
This is the highest quality texture filtering.
アニソトロピックフィルタリング (初期値?: No):
This option is only available if primitive substitution and texture studs are
both enabled, and your video card supports it. Selecting it causes anisotropic
texture filtering to be used. When anisotropic filtering is selected, you can
pick the filtering level on the slider to the right of the radio button. This
is the highest quality texture filtering.
アニソトロピックフィルタリングレベル (初期値: Off):
This option is only available if primitive substitution and texture studs are
both enabled, and anisotropic filtering is selected as the filtering type. It
adjusts the anisotropic filtering level. Higher numbers produce higher quality
filtering.
曲面の品質 (初期値: 9%):
This option is only available if primitive substitution is enabled. It adjusts
the quality of substituted primitives by changing the number of facets used to
draw curved primitives. Changing this from its default value can lead to holes
in the model between the substitute primitives and other geometry. Be very
careful with this setting. Setting it too high can lead to huge slow-downs.
The default setting of 2 (9%) is fine for most models.
Misc Box
低品質なスタッド (高速) (初期値: On):
Enabling this option switches to using the low-resolution stud files instead of
the normal-resolution stud files. This can produce significantly faster
rendering.
高解像度の基本要素を使用 (初期値: Off):
Enabling this option causes LDView to attempt to load hi-res versions of
primitives before loading the standard ones. The hi-res primitives are
otherwise known as 48-sided primitives, because they approximate circular
features with 48-sided features. Since not all primitives have hi-res versions,
enabling this can create gaps between the standard resolution primitives and
the hi-res ones.
Reset:
This resets all the Updates preferences to their default values. As with all
other preference changes, you must hit OK or Apply for the reset values to go
into effect.
プロキシの設定
プロキシ サーバーを使用しない (初期値?: Yes):
Select this if you have a direct connection to the Internet and don't want to
use a proxy server.
Windowsのプロキシ設定を使用 (初期値?: No):
Select this if you want to use the HTTP proxy setting that you configured in
Internet Explorer.
手動でプロキシを設定 (初期値?: No):
Select this to manually configure your HTTP proxy server in the space provided
below.
プロキシ (初期値: None):
Set this to the name or IP address of your HTTP proxy server. This can only be
entered if Manual proxy configuration is selected above.
ポート (初期値: None):
Set this to the port of your HTTP proxy server. This can only be entered if
Manual proxy configuration is selected above.
不足パーツ
不足パーツを補うため、自動的に LDraw.org に接続する (初期値: On):
Enabling this causes LDView to automatically check the LDraw.org Parts Tracker
when it can't find a file. If the part exists on the Parts Tracker, it will
automatically be downloaded and used.
Note: | If LDView fails to connect to the LDraw.org server while checking for an unofficial part, it will automatically disable this setting. You have to manually re-enable it once you have a working Internet connection again. |
不足パーツを調べる間隔(日数) (初期値: 7):
Set this to the number of days you want LDView to wait between checks to the
LDraw.org Parts Tracker when a part cannot be found. This delay is used when
the part cannot be found on the Parts Tracker. This number must be greater than
zero.
アップデートされた部品を調べる間隔(日数) (初期値: 7):
Set this to the number of days you want LDView to wait between checks for
updates to an unofficial part that it has successfully downloaded from the
LDraw.org Parts Tracker. Since unofficial parts can update on the Parts
Tracker, LDView will check for updates with the specified frequency when it
encounters unofficial parts in a model. This number must be greater than zero.
Use the following preference set:
This list shows all of the available preference sets. Until you create new ones,
there is only one item in this list, named <Default>. Selecting an item
from this list will cause LDView to use the preferences stored in that set after
you hit Apply. If you have made any changes to preferences on other tabs and
select a new preference set, it will prompt you whether you want to apply those
changes, abandon them, or cancel your selection.
Hot Key:
This allows you to assign a hot key to the currently selected preference set.
There are 10 possible hot keys: Ctrl + Shift + 1 through Ctrl + Shift + 0. Once
a hot key has been assigned to a preference set, you can use it when viewing a
model to immediately switch to that preference set.
Delete:
This deletes the currently selected preference set.
New:
This creates a new preference set that will initially contain all the current
settings.
OK/Apply
Changing certain of the options above will require the model to either be
reprocessed, or reloaded entirely. If you change any of these options, there
will be a pause after you hit OK or Apply while it either reprocesses or
reloads the model. During this pause the status bar will display progress. If
the status bar is not set to be visible, it will be made visible temporarily.
Note: This tab is only available when configuring the LDView screen saver.
File:
Select this to have the LDView Screen Saver always display a specific file. Use
the Browse button to the right to select the file.
Browse (next to File):
Use this to select the file that the LDView Screen Saver will display.
Directory:
Select this to have the LDView Screen Saver randomly select a model file from
the specified directory each time it runs. The file will be randomly selected
from all the DAT, MPD, and LDR files in the directory. Use the Browse button to
the right to select the directory.
Browse (next to Directory):
Use this to select the directory that the LDView Screen Saver looks in for
models.
Size:
Use this to control how large the model that is displayed by the LDView Screen
Saver will be.
Speed:
Use this to control how fast the model that is displayed by the LDView Screen
Saver moves.
Rotation Speed:
Use this to control how fast the model that is displayed by the LDView Screen
Saver rotates.
Random Preference Set:
Causes the screen saver to randomly choose a preference set each time it runs.
Since the file/directory choice is part of the preference set, this also allows
you to have different models displayed with different settings.
Sleep Mode work-around:
This will only be enabled if it is supported by your operating system. Check
this if your system won't go into sleep mode when using the LDView Screen Saver,
even though it is set to go into sleep mode. It may solve the problem.
Note that if you have a screen saver password set and use this, you will have a
blank screen if you wake the computer up from sleep mode and then cancel the
password prompt.
Reset:
This resets all the Screen Saver preferences to their default values. As with
all other preference changes, you must hit OK or Apply for the reset values to
go into effect.
コマンドライン |
---|
コマンドラインでファイル名を指定すれば、LDViewは、最初の「開くパネル」を表示する代わりに、そのファイルを(存在すれば)開きます。 LDViewを実行する時には、拡張子(.ldr、.dat、.mpdなど)を含んだ、ファイルへの絶対パスを指定するか、ディレクトリにファイルを入れておかなければなりません。 もしファイル名がスペース(空白)を含んでいるなら、ファイル名全体をダブルクォーテーションマーク(")で囲まなければなりません。 (これは、長いファイル名を扱うWindowsコマンドラインにとっては標準的なものです。)
これは、スナップショットを撮りたいモデルのファイル名を指定した場合にのみ、動作します。例:
LDView MyModel.ldr -SaveSnapshot=MyModel.png
画像のファイル名は、拡張子が.pngか.bmpのどちらかでなければならず、 画像はファイル名に応じて適切な画像が作成されます。 LDViewが実行し終える前に、コントロールがコマンドプロンプトに戻るかもしれないということを忘れないで下さい。 したがって、もしビデオカードがウィンドウを表示せずにLDViewを実行してしまうと、 LDViewがいつ実行し終えたかを知る適当な方法はありません。
L3Pユーザに対して簡単にするために、LDViewはL3Pから取り入れた-cgオプションと-caオプションをサポートします。 標準的なLDView設定(下に記述)とは違い、 -cgオプションと-caオプションはオプション名の後のイコール記号は必要ありません。
-ca<a> |
カメラアングル: 水平カメラアングルを、<a>で指定した値にセットします。 Note that this is different from the FOV setting (-FOV=<a>). The FOV setting sets either the vertical or horizontal camera angle depending on the shape of the image. If the image is wider than it is tall, it sets the vertical camera angle, while if the image is taller than it is wide, it sets the horizontal camera angle. This -ca setting always sets the horizontal camera angle, no matter what shape the image is. |
-cg<la>,<lo>[,<r>] | Camera Globe position: This places the camera on an imaginary globe at latitude <la> and longitude <lo>, pointing at the model. If the radius <r> is zero or not specified, LDView will use its standard camera distance calculation as the radius for the imaginary globe. Otherwise, the camera distance will be set to <r>. |
Example:
LDView -cg30,45,50000 -ca0.1
設定ダイアログで設定可能なオプションは全て、必要に応じてコマンドラインから指定できます。オプションの指定を示すため、これら全てのオプションの前には - をつけます。 コマンドライン設定は、設定ダイアログにて指定した設定を上書きします。 もしそれらを変更したり、あるいはその他の設定を設定ダイアログで指定した場合は、それらのオプションはそれ以降永続的なものとして保存されます。 ただし、コマンドライン上で、これらのオプションの値を指定せずにプログラムを実行した場合は、元の値を利用します。 コマンドライン上では、以下のような方法で設定します。
LDView -<setting 1>=<value 1> -<setting 2>=<value 2> ...例えば、デフォルトのウィンドウサイズを640×480にするには、以下のようにします:
LDView -WindowWidth=640 -WindowHeight=480以下は、指定可能なすべての設定の一覧です。 これらの指定の多くは設定ダイアログに対応していますが、いくつかはダイアログよりも発展した論理を有しています。 型カラムは以下に挙げるもののうちのどれかです:
整数型(Integer): | 広範囲な整数の値です。値には厳格な許容範囲があるかもしれません; その場合は括弧で列挙してあります。 列挙した範囲外の値を使うと、予期せぬ結果を引き起こします。 |
10進数型(Decimal): | 10進数の中に含まれる数字です。値には厳格な許容範囲があるかも しれません; その場合は括弧で列挙してあります。 列挙した範囲外の値を使うと、予期せぬ結果を引き起こします。 |
論理型(Boolean): | 真(true)か偽(false)を表現する整数の値です。1はtrueを示します。 0はfalseを示します。その他の値は、予期せぬ結果を引き起こします (ほとんどの場合はtrueと解釈されますが、必然的なものではありません) |
Enumerant: | An integer value with a fixed number of possible values, each of which corresponds to a choice that probably isn't related to the numeric value in any way. If you use a number that isn't one of the options listed, it will produce undefined results. |
色(Color): | 24ビットRGBカラーを表現する整数値です。 末尾の24ビットの値がRGBカラーを示します。 先頭8ビットは無視されます。(必須ではありませんが)0xで始まる 数字によって、16進数として指定されたと推測されます。 従って、明るい青色であれば、0xFF0000と指定します。 なお、16進数表記では、順番は0xBBGGRR(2桁が青、 続く2桁が緑、 さらに続く2桁が赤)となります。 |
文字列(String): | 自由な文字列です。 |
グローバル変数か?のカラムは、設定がグローバル変数か、或いはローカル変数かを示しています。グローバル変数が全ての設定に適用される一方で、ローカル変数はそれぞれの設定セットにおいて保存されます。 一般的に、設定パネルに出てくるような設定はローカル変数であり、それ以外のものがグローバル変数です。
設定 | 型 | グローバル変数か? | 説明 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AllowPrimitiveSubstitution | Boolean | NO | 基本要素->基本要素の表現チェックボックスと同じです。 | ||||||||||
AnisoLevel | Integer | NO | Equivalent to the Anisotropic filtering slider in the Primitives->Primitive substitution box. Note that this value is ignored if the TextureFilterType setting isn't set to trilinear/anisotropic. | ||||||||||
Antialias | Integer | NO |
形状->アンチエイリアス->FSAAコンボボックスと同じです。
FSAAオプションのうちどれかを選んで下さい: 0: なし (Full-scene Antialiasing check box not checked). 2: 2x 3: 2x 拡張 4: 4x 5: 4x 拡張 16+: FSAA level * 8 (see below) Note that while all but the first option request FSAA to be used, it will only be used on graphics hardware that supports FSAA in addition to supporting the OpenGL extension that allows it to be set from a program other than the driver control panel. Any standard FSAA mode can be requested by taking the desired FSAA level and multiplying by 8. For example, 6x FSAA on ATI cards can be requested by setting Antialias to 48. If you request a mode that isn't supported by your video card, you end up with no antialiasing. |
||||||||||
AutoCrop | Boolean | YES | Equivlent to the Auto-crop check box in the Save Snapshot dialog box. | ||||||||||
BackgroundColor3 | Color | NO | 一般->背景色のボタンと同じです。 Note that it is easiest to specify in hex, in the form 0xRRGGBB, where RR, GG, and BB are hexidecimal numbers between 00 and FF. (The 3 was appended to the end of the name because it used to be in 0xBBGGRR format, and would have caused a problem during the upgrade if it had used the same name.) | ||||||||||
BFC | Boolean | NO | 形状->BFCチェックボックスと同じです。 | ||||||||||
BlackHighlights | Boolean | NO | 形状->エッジ線の中にある常に黒色で表示チェックボックスと同じです。 | ||||||||||
BottomMargin |
Integer (0-???) |
YES | Equivalent to 1000 times the value of the Bottom field in the Margins box on the Page Setup dialog box. | ||||||||||
BoundingBoxesOnly | Boolean | NO | Equivalent to Part bounding boxes only check box in the Geometry->Model box. | ||||||||||
CameraGlobe |
String |
YES | Same as -cg L3P-compatible option. | ||||||||||
CheckPartTracker | Boolean | YES | Equivalent to the Automatically check LDraw.org for missing parts check box in the Updates->Missing Parts box. | ||||||||||
CheckPartUpdateWait | Boolean | YES | Equivalent to the Days between updated part checks field in the Updates->Missing Parts box. | ||||||||||
CheckPartWait | Boolean | YES | Equivalent to the Days between missing part checks field in the Updates->Missing Parts box. | ||||||||||
ConditionalHighlights | Boolean | NO | Equivalent to the Conditional lines check box in the Geometry->Edge Lines box. | ||||||||||
CurveQuality |
Integer (1-12) |
NO | Equivalent to the Curve quality slider in the Primitives->Primitive substitution box. | ||||||||||
CustomColors/Color00 - CustomColors/Color15 |
Color | YES | Controls the colors that show up in the Custom colors boxes on the Color dialog box. | ||||||||||
CutawayAlpha |
Integer (1-100) |
NO | Equivalent to the Opacity slider in the Effects->Wireframe cutaway box. | ||||||||||
CutawayMode | Enumerant | NO |
Equivalent to the Color and Monochrome radio buttons
and the Wireframe cutaway check box in the
Effects->Wireframe cutaway box. Selects the cutaway
mode: 0: None (Wireframe cutaway check box not checked) 1: Color 2: Monochrome |
||||||||||
CutawayThickness |
Integer (1-5) |
NO | Equivalent to the Thickness slider in the Effects->Wireframe cutaway box. | ||||||||||
DefaultColor3 | Color | NO | Equivalent to the General->Default color button. Note that it is easiest to specify in hex, in the form 0xRRGGBB, where RR, GG, and BB are hexidecimal numbers between 00 and FF. (The 3 was appended to the end of the name because it used to be in 0xBBGGRR format, and would have caused a problem during the upgrade if it had used the same name.) | ||||||||||
DefaultLatitude | Float | YES | Latitude to use when view is reset when in Latitude/Longitude Rotation Mode. | ||||||||||
DefaultLatLong | String | NO | Default camera latitude and longitude. See the description below for info on using this value on the command line. Note that setting this value on the command line (or in the registry) overrides the DefaultMatrix setting. | ||||||||||
DefaultLongitude | Float | YES | Longitude to use when view is reset when in Latitude/Longitude Rotation Mode. | ||||||||||
DefaultMatrix | String | NO | Default rotation matrix. This is used to record the default viewing angle. See the description below for info on using this value on the command line. | ||||||||||
DefaultZoom |
Decimal (0.1-???) |
NO | 初期設定のズームレベルです。Set it to a value greater than 1.0 to have the default view (and other standard views) be zoomed in closer, or a value less than 1.0 to have them be further away. There is currently no way to change this setting using the LDView user interface. Note that if you set it too high, the ZoomMax setting will take over, and prevent the view from being zoomed in so far. | ||||||||||
DrawLightDats | Boolean | NO | Equivalent to the Use LIGHT.DAT lights check box in the Effects->Lighting box. | ||||||||||
Editor | String | YES | Sets the editor to use when you double click on the source file line in the Errors & Warnings window. The program listed must either be in the path, or the full path to the program must be given. The default is "notepad.exe". Note that there is no way to set this value in the LDView interface. | ||||||||||
EdgesOnly | Boolean | NO | 形状->エッジ線の中にあるエッジのみを表示チェックボックスと同じです。 | ||||||||||
EdgeThickness |
Integer (1-5) |
NO | 形状->エッジ線の中にある太さスライダと同じです。 | ||||||||||
ExamineMode | Enumerant | YES |
Selects the examine rotation mode: 0: Normal rotation 1: Latitude/Longitude rotation |
||||||||||
ExportsDir | String | YES |
Equivalent to the Exports field in the
General->Default Save Directories box. Selects the
default directory for export saves when
-ExportsDirMode is set to
2. |
||||||||||
ExportsDirMode | Enumerant | YES |
Equivalent to the Exports popup in the
General->Default Save Directories box. Selects the mode
for default save directory selection: 0: Model directory 1: Last Used 2: Selected |
||||||||||
ExtraSearchDirs/Dir001 - ExtraSearchDirs/Dir999 |
String | YES | Contains the list of extra search directories specified using the Extra Dirs menu item. Each entry specifies a directory, and the entries are sorted in the order they are put in by the user. I think it's unlikely you'd want to manually set any of these, either on the command line or via the registry, but the keys are documented here for completeness. | ||||||||||
FOV |
Decimal (0.1-90.0) |
NO | Equivalent to the Field of view field in the General->Misc box. | ||||||||||
FullscreenDepth | Integer | NO | Color depth used for full-screen display. This will normally be either 16 or 32, but other values (such as 15 and 24) may work on some video cards. Future video cards will presumably even support 64. Use this setting with caution, and only specify one of the depths that shows up on the View menu; specifying an unsupported color depth may result in problems when you try to switch to full-screen mode. Note that while I listed the type for this as an integer, and didn't specify a range, the only values that will actually work are the ones that show up on the View menu when LDView is run. | ||||||||||
FullscreenHeight | Integer | NO | 垂直解像度は、全画面表示において使用されます。As with the FullscreenDepth setting, care should be taken when specifying this option. Also, you should always specify the FullscreenWidth setting when you specify this setting, and make sure the width, height, and depth combine to make a video mode supported by your video card. | ||||||||||
FullscreenRefresh | Integer | NO | Equivalent to the Fullscreen refresh override check box and field in the General->Misc box. Setting this to 0 causes the check box to not be checked. Any other value checks the check box and is used as the override value. | ||||||||||
FullscreenWidth | Integer | NO | Horizontal resolution used for full-screen display. As with the FullscreenDepth setting, care should be taken when specifying this option. Also, you should always specify the FullscreenHeight setting when you specify this setting, and make sure the width, height, and depth combine to make a video mode supported by your video card. | ||||||||||
GreenFrontFaces | Boolean | NO | Equivalent to the Green front faces check box in the Geometry->BFC box. | ||||||||||
HiResPrimitives | Boolean | NO | Equivalent to the Use hi-res primitives when available check box in the Primitives->Misc box. | ||||||||||
IgnoreAllOGLExtensions | Boolean | YES | Causes LDView to ignore all OpenGL extensions supported by your video card. Some video drivers are buggy, and ignoring all or some OpenGL extensions that they claim to support may correct problems in LDView. | ||||||||||
IgnoreAniso | Boolean | YES | Causes LDView to ignore the GL_EXT_texture_filter_anisotropic OpenGL extension, even if it is supported by your video card. | ||||||||||
IgnoreFramebufferObject | Boolean | YES | Causes LDView to ignore the GL_EXT_framebuffer_object OpenGL extension, even if it is supported by your video card. Note that this extension is only used in the QT version of LDView. | ||||||||||
IgnoreMultiDrawArrays | Boolean | YES | Causes LDView to ignore the GL_EXT_multi_draw_arrays OpenGL extension, even if it is supported by your video card. | ||||||||||
IgnoreMultisample | Boolean | YES | Causes LDView to ignore the WGL_ARB_multisample OpenGL extension, even if it is supported by your video card. | ||||||||||
IgnoreMultisampleFilterHint | Boolean | YES | Causes LDView to ignore the GL_NV_multisample_filter_hint OpenGL extension, even if it is supported by your video card. | ||||||||||
IgnorePBuffer | Boolean | YES | Equivalent to the Don't use Pixel Buffer check box in the Save Snapshot dialog box. | ||||||||||
IgnorePixelFormat | Boolean | YES | Causes LDView to ignore the WGL_ARB_pixel_format OpenGL extension, even if it is supported by your video card. | ||||||||||
IgnoreVAR | Boolean | YES | Causes LDView to ignore the GL_NV_vertex_array_range OpenGL extension, even if it is supported by your video card. | ||||||||||
IgnoreVBO | Boolean | YES | Causes LDView to ignore the GL_ARB_vertex_buffer_object OpenGL extension, even if it is supported by your video card. | ||||||||||
InstallPath | String | YES | Only used in screen saver mode (where command line options can't be given). Used to find LDView data files (font and stud logo) when running as a screen saver. Only included in this list for completeness. | ||||||||||
InventoryExternalCss | Boolean | YES | Equivalent to the Generate external style sheet check box in the Parts List dialog. Since you can't currently generate a Parts List HTML page from the command line, setting this setting from the command line has extremely limited value. | ||||||||||
InventoryPartImages | Boolean | YES | Equivalent to the Show part images check box in the Parts List dialog. Since you can't currently generate a Parts List HTML page from the command line, setting this setting from the command line has extremely limited value. | ||||||||||
InventoryShowFile | Boolean | YES | Equivalent to the Show generated web page check box in the Parts List dialog. Since you can't currently generate a Parts List HTML page from the command line, setting this setting from the command line has extremely limited value. | ||||||||||
InventoryShowModel | Boolean | YES | Equivalent to the Show model check box in the Parts List dialog. Since you can't currently generate a Parts List HTML page from the command line, setting this setting from the command line has extremely limited value. | ||||||||||
LastOpenPath | String | YES | Path used as the initial path for the first Open File dialog box displayed. This is normally the last path that a file was opened from the last time LDView was run. | ||||||||||
LDrawDir | String | YES | Specifies the full path to the directory containing LDraw. | ||||||||||
LeftMargin |
Integer (0-???) |
YES | Equivalent to 1000 times the value of the Left field in the Margins box on the Page Setup dialog box. | ||||||||||
Lighting | Boolean | NO | Equivalent to the Effects->Lighting check box. | ||||||||||
LightVector | String | NO |
Sets the direction for the main light source. This must be three
decimal numbers, separated by commas. Sample values:
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LineSmoothing | Boolean | NO | Equivalent to the General->Antialiased lines check box. | ||||||||||
MaxRecentFiles |
Integer (0-99) |
YES | Controls how many recent files are recorded and displayed. Note that there is no way to set this value in the LDView interface. | ||||||||||
MemoryUsage | Enumerant | NO |
Equivalent to the General->Misc->Memory Usage combo
box. Selects the memory usage mode: 0: Low 1: Medium 2: High |
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ModelCenter | String | YES |
Set this to override the default camera placement algorithm. If you
set this, the given value is used as the center of the model. The
default camera placement algorithm uses this location to center the
model on the screen. The value is specified as three
comma-separated decimal numbers. Example: -ModelCenter=0.0,0.0,0.0 |
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ModelSize |
Decimal (Greater than 0.0) |
YES | Set this to override the default camera positioning algorithm. If you set this, the given value is used as the diameter of the sphere that is considered to fully enclose the model. The automatic camera distance algorithm positions the camera such that this entire sphere is visible in the default view. Note that if you provide a value that is smaller than the actual calculated size, cropping of your model may occur. | ||||||||||
MultiThreaded | Boolean | YES | Set this to NO to disable multi-threading on muli-processor systems. In theory, this should only be useful for debugging purposes, and consequently cannot be set from the UI. | ||||||||||
NoLightGeom | Boolean | NO | Equivalent to the Hide LIGHT.DAT geometry check box in the Effects->Lighting box. | ||||||||||
OneLight | Boolean | NO | Equivalent to the Alternate setup check box in the Effects->Lighting box. | ||||||||||
OptionalStandardLight | Boolean | NO | Equivalent to the Replace standard light check box in the Effects->Lighting box. | ||||||||||
Orientation | Enumerant | YES |
Sets the paper orientation during printing: 1: Portrait 2: Landscape |
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PaperSize | Enumerant | YES |
Sets the paper size during printing. There are too many sizes to
list all of them here, but here are some of the standard sizes: 1: Letter (8.5 x 11 in) 3: Tabloid (11 x 17 in) 5: Legal (8.5 x 14 in) 8: A3 (297 x 420 mm) 9: A4 (210 x 297 mm) If you want to use another size, you can print using that size in LDView, and then look at the following key in the registry: HKEY_CURRENT_USER/Software/Travis Cobbs/LDView/PaperSize |
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PartsListsDir | String | YES |
Equivalent to the Parts Lists field in the
General->Default Save Directories box. Selects the
default directory for parts list saves when
-PartsListsDirMode is set to
2. |
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PartsListsDirMode | Enumerant | YES |
Equivalent to the Parts Lists popup in the
General->Default Save Directories box. Selects the mode
for default save directory selection: 0: Model directory 1: Last Used 2: Selected |
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PerformSmoothing | Boolean | NO | Equivalent to the Smooth curves check box in the Effects->Misc box. | ||||||||||
Poll | Enumerant | YES |
Selects the polling mode: 0: Disabled 1: Prompt 2: Auto-update when active 3: Auto-update immediately |
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PolygonOffset | Boolean | NO | Equivalent to the High quality check box in the Geometry->Edge Lines box. | ||||||||||
PovCameraAspect | Boolean | NO | Equivalent to the Tools->Use current aspect ratio for POV-Ray camera menu item. | ||||||||||
PreferenceSet | String | YES | Activates the specified preference set. | ||||||||||
PrintBackground | Boolean | YES | Equivalent to the Print Background Color check box in the Page Setup dialog box. | ||||||||||
ProcessLDConfig | Boolean | NO | Equivalent to the Process ldconfig.ldr check box in the General->Misc box. | ||||||||||
ProxyPort |
Integer (0-65535) |
YES | Equivalent to the Port field in the Updates->Internet Proxy box. | ||||||||||
ProxyServer | String | YES | Equivalent to the Proxy field in the Updates->Internet Proxy box. | ||||||||||
ProxyType | Enumerant | YES |
Equivalent to the Direct connection to the Internet, Use
simple Windows proxy configuration, and Manual proxy
configuration radio buttons in the Updates->Internet
Proxy box. Selects the proxy type: 0: No proxy 1: Simple Windows proxy 2: Manual proxy The Windows setting is only available in the Windows verion of LDView. If you set this to 2 (manual), you must also make sure that the ProxyServer and ProxyPort settings are set correctly. |
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RecentFiles/File01 - RecentFiles/File99 |
String | YES | Contains the list of recent files. Each entry specifies the full path to one of the files. File01 contains the most recently opened file. By default, only File01 - File10 are used. You must set the MaxRecentFiles setting to a value greater than 10 in order for any of the other entries to be used. I don't see any reason you'd want to change any of these, but it is documented here for the sake of completeness, and for those people who peruse the registry trying to see how things work. | ||||||||||
RedBackFaces | Boolean | NO | Equivalent to the Red back faces check box in the Geometry->BFC box. | ||||||||||
RemoveHiddenLines | Boolean | NO | Equivalent to the Remove hidden lines check box in the Geometry->Wireframe box. | ||||||||||
RightMargin |
Integer (0-???) |
YES | Equivalent to 1000 times the value of the Right field in the Margins box on the Page Setup dialog box. | ||||||||||
SaveActualSize | Boolean | YES | Equivalent to the inverse of the Save image with specific size check box on the Save Snapshot dialog box. | ||||||||||
SaveAlpha | Boolean | YES | Equivalent to the Transparent Background check box in the Save Snapshot dialog box. | ||||||||||
SaveDigits |
Integer (1-5) |
YES | Equivalent to the Number of Digits field in the Save Snapshot dialog box. | ||||||||||
SaveDir | String | YES | Only valid from the command line. Used in conjunction with the -SaveSnapshots setting to specify the directory in which to store the snapshots. | ||||||||||
SaveHeight |
Integer (1-9999) |
YES | Equivalent to the Height field in the Save Snapshot dialog box. | ||||||||||
SaveImageType | Enumerant | YES |
Spefies the default image type for snapshot saves: 1: PNG 2: BMP Note that this only affects the default image type selected in the save dialog. Command line snapshots use the file extension. If the SnapshotSuffix setting is specified, that overrides the extension in the actual snapshot filename. |
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SaveSeries | Boolean | YES | Equivalent to the Save snapshot series check box in the Save Snapshot dialog box. | ||||||||||
SaveSnapshot | String | YES | Designed for use on the command line. The value given is used as a filename, and LDView automatically takes a snapshot of the specified model and outputs to this file. See here for more information. | ||||||||||
SaveSnapshots | Boolean | YES | Only valid from the command line. Instructs LDView to create multiple snapshots, one for each LDraw file on the command line. The snapshots get the filename of the LDraw file with the extension replaced with an appropriate one based on the output image file type. By default, images are stored in the same directory as the model files. However, this can be overridden with the -SaveDir setting. Use the -SnapshotSuffix setting to specify the image type. | ||||||||||
SaveSteps | Boolean | YES | Equivalent to the All Steps check box in the Save Snapshot dialog box. | ||||||||||
SaveStepsSameScale | Boolean | YES | Equivalent to the Same Scale check box in the Save Snapshot dialog box. | ||||||||||
SaveStepsSuffix | Boolean | YES | Equivalent to the Suffix field in the Save Snapshot dialog box. | ||||||||||
SaveWidth |
Integer (1-9999) |
YES | Equivalent to the Width field in the Save Snapshot dialog box. | ||||||||||
SaveZoomToFit | Boolean | YES |
Mostly equivalent to the Zoom to
Fit check box in the Save Snapshot dialog box. In addition, if you use the SaveSnapshot setting and set this setting to 1 on the command line, the resulting image will be zoomed to fit. Note that you can use this in combination with the DefaultZoom setting on the command line to zoom in or out. Setting DefaultZoom to 0.95, for instance, will provide a small margin all the way around the model. |
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Seams | Boolean | YES | Equivalent to the Seam Width check box in the Geometry->Model box. | ||||||||||
SeamWidth |
Integer (0-500) |
NO | Equivalent to 100 times the value of the Seam Width field in the Geometry->Model box. | ||||||||||
ShowAllType5 | Boolean | NO | Equivalent to the Show all check box under the Conditional lines check box in the Geometry->Edge Lines box. | ||||||||||
ShowAxes | Boolean | NO | Equivalent to the Show Axes check box in the General->Misc box. | ||||||||||
ShowErrors | Boolean | YES | Equivalent to the Show errors after loading check box in the General->Misc box. | ||||||||||
ShowErrors/LDLError00 | Boolean | YES | Equivalent to the General Error check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError01 | Boolean | YES | Equivalent to the Parse Error check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError02 | Boolean | YES | Equivalent to the File Not Found check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError03 | Boolean | YES | Equivalent to the Singular Matrix check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError04 | Boolean | YES | Equivalent to the Part transformed non-uniformly check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError05 | Boolean | YES | Equivalent to the Non-flat quad check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError06 | Boolean | YES | Equivalent to the Concave quad check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError07 | Boolean | YES | Equivalent to the Bad vertex sequence check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError08 | Boolean | YES | Equivalent to the Identical vertices check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError09 | Boolean | YES | Equivalent to the Co-linear points check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError10 | Boolean | YES | Equivalent to the BFC Warning check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError11 | Boolean | YES | Equivalent to the BFC Error check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError12 | Boolean | YES | Equivalent to the MPD Error check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError13 | Boolean | YES | Equivalent to the Whitespace check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError14 | Boolean | YES | Equivalent to the Part renamed check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError15 | Boolean | YES | Equivalent to the Unofficial part used check box in the Errors & Warnings window. | ||||||||||
ShowErrors/LDLError16 | Boolean | YES | Equivalent to the Model loop check box in the Errors & Warnings window. | ||||||||||
ShowFPS | Boolean | NO | Equivalent to the Show frame rate check box in the General->Misc box. | ||||||||||
ShowHighlightLines | Boolean | NO | Equivalent to the Geometry->Edge Lines check box. | ||||||||||
ShowWarnings | Boolean | YES | Equivalent to the Include Warnings check box Errors & Warnings window. | ||||||||||
ShowType5ControlPoints | Boolean | NO | Equivalent to the Show control pts check box under the Conditional lines check box in the Geometry->Edge Lines box. | ||||||||||
SnapshotSuffix | String | YES |
Suffix to use when determining what file format to use for the
snapshot. This is designed to be used in conjunction with the
SaveSnapshot setting so that you
can specify a temporary file on the command line without being
forced to give the temporary file a known suffix. Currently, the
only values that are recognized are: .bmp .png .jpg (Note that the dot preceding the extension is required.) |
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SnapshotsDir | String | YES |
Equivalent to the Snapshots field in the
General->Default Save Directories box. Selects the
default directory for snapshot saves when
-SnapshotsDirMode is set to
2. |
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SnapshotsDirMode | Enumerant | YES |
Equivalent to the Snapshots popup in the
General->Default Save Directories box. Selects the mode
for default save directory selection: 0: Model directory 1: Last Used 2: Selected |
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SortTransparent | Boolean | NO | Equivalent to the Sort check box in the Effects->Transparency box. | ||||||||||
StatusBar | Boolean | YES | Equivalent to the Status Bar menu item in the View menu. | ||||||||||
Step | Integer | N/A | Only available from the command line. When used in conjunction with a command line snapshot save, causes the specified step to be saved in a model that has multiple steps. | ||||||||||
StereoMode | Enumerant | NO |
Equivalent to the Cross-eyed and Parallel radio
buttons and the Stereo check box in the
Effects->Stereo box. Selects the stereo mode: 0: None (Stereo check box not checked) 2: Cross-eyed 3: Parallel |
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StereoSpacing |
Integer (0-100) |
NO | Equivalent to the Amt slider in the Effects->Stereo box. | ||||||||||
SubduedLighting | Boolean | NO | Equivalent to the Subdued check box in the Effects->Lighting box. | ||||||||||
TextureFilterType | Enumerant | NO |
Equivalent to the Nearest filtering, Bilinear
filtering, Trilinear filtering, and Anisotropic
filtering radio buttons in the Primitives->Primitive
substitution box. Selects the texture mode:
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TextureStuds | Boolean | NO | Equivalent to the Texture studs check box in the Primitives->Primitive substitution box. | ||||||||||
Toolbar | Boolean | YES | Equivalent to the Toolbar menu item in the View menu. | ||||||||||
TopMargin |
Integer (0-???) |
YES | Equivalent to 1000 times the value of the Top field in the Margins box on the Page Setup dialog box. | ||||||||||
Topmost | Boolean | YES | Equivalent to the Always on Top menu item in the View menu. | ||||||||||
TransDefaultColor | Boolean | NO | Equivalent to the Trans check box in the General->Colors box. | ||||||||||
UseFlatShading | Boolean | NO | Equivalent to the Flat shading check box in the Effects->Misc box. | ||||||||||
UseQualityLighting | Boolean | NO | Equivalent to the High quality check box in the Effects->Lighting box. | ||||||||||
UseQualityStuds | Boolean | NO | Equivalent to the inverse of the Low quality studs (faster) check box in the Primitives->Misc box. | ||||||||||
UseSpecular | Boolean | NO | Equivalent to the Specular highlight check box in the Effects->Lighting box. | ||||||||||
UseStipple | Boolean | NO | Equivalent to the Stipple check box in the Effects->Transparency box. | ||||||||||
VerifyLDrawDir | Boolean | YES | Allows you to run LDView without having LDraw installed, if you want to use it to view LDraw-format models that don't use the LDraw parts library. If this is set to 0, LDView won't prompt for the location of the LDraw directory, even if it doesn't see it. Note that there is no way to set this value in the LDView interface. | ||||||||||
ViewMode | Enumerant | YES |
表示メニューの中にあるメニューアイテムExamine モード
及びFly-through モードと同じです。
表示モードを選びます: 0: Examine モード 1: Fly-through モード |
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VisualStyleEnabled | Boolean | YES | Windows XPで実行している場合に、LDViewが、現在のWindows XPの 視覚スタイルを使用するかどうかを操作します。 それより古いバージョンのWindowsにおいては、何の効果もありません。 従来からのWindowsスタイルにしたい場合は、この値を0にして下さい。 メインウィンドウの端部は、Windows XPにおけるWindows XPスタイルの ままです。 なお、LDViewインターフェースという値は存在しません。 | ||||||||||
WindowHeight |
Integer (240-???) |
YES | LDViewウィンドウの高さを指定します。 ウィンドウの枠によっては、実際のモデル表示エリアの高さがこれよりも 小さくなります。 最大値はディスプレイの解像度に依存します。 最大値を超える値を指定すると、可能な限り最大高のウィンドウに なります。 | ||||||||||
WindowMaximized | Boolean | YES | LDViewがウィンドウを最大化した状態で起動するかどうかを指定します。 | ||||||||||
WindowWidth |
Integer (320-???) |
YES | LDViewウィンドウの幅を指定します。 ウィンドウの枠によっては、実際のモデル表示エリアの幅がこれよりも 小さくなります。 最大値はディスプレイの解像度に依存します。 最大値を超える値を指定すると、可能な限り最大幅のウィンドウに なります。 | ||||||||||
Wireframe | Boolean | NO | 形状->ワイヤフレームチェックボックスと同じです。 | ||||||||||
WireframeFog | Boolean | NO | 形状->ワイヤフレームの中にあるフォグチェック ボックスと同じです。 | ||||||||||
WireframeThickness |
Integer (1-5) |
NO | 形状->ワイヤフレームの中にある太さスライダと 同じです。 | ||||||||||
ZoomMax |
Integer (1-???) |
YES | ズームレベルを指定します。以下の説明を参照。 |
注意点 |
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1. |
LDViewの現在の機能の多くはユーザのコメントと提案によるたまものです。
私はいつでも、以下のEメールアドレスで、さらに多くのコメントを歓迎します。
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2. |
ここにあるLDViewのWebサイトでは、
予定している機能と、将来的に可能な他の機能のリストを見ることができます。
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3. |
高度なユーザは最大ズームレベルを調整することができます。
これはLDrawパーツの制作者を除き、一般的には特に役に立つというものではありません。
これは今のところ、
-ZoomMaxコマンドラインオプションを使用するか、以下のDWORD レジストリキーを作成、または変更することによってのみ可能です。
HKEY_CURRENT_USER\Software\Travis Cobbs\LDView\ZoomMax デフォルトの動作をするには、レジストリキーを199(10進数)に設定します。この値を増やすと、さらなるズームが可能になります。 これにより、視点がモデル内部にまで移動します。 値を199より小さくすると、ズームが可能な量を制限します。 値を100より小さくすると、おかしな結果になるかもしれません。 値を0に設定すると、クラッシュするような0分割を引き起こし、またはことによると表示の異常を引き起こす可能性があります。 同じように、値を199より大きくしても、おかしな結果になるかもしれません。 視点をモデル内部に移動して透視画像を得る場合以外は、199から100の間の任意の値が適当です。 ご注意下さい: この設定は、コマンドラインを使ってLDViewを起動し、 スナップショットを撮る時のカメラ位置を考慮していません。 これは、最大ズームレベルに作用するだけであり、 したがって、値を増加させても、最初のカメラ視点は、モデルにより近づくことはありません。 ある敷居値以下に値を減少させると、カメラは遠くに移動しますが、 それは、設定したよりもさらに近くには移動できないということの副作用です。 カメラのデフォルトズームレベルを変えたい時は、DefaultZoom設定を使用してください。
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4. |
LDViewで、コマンドラインから特定の角度からのイメージを表示したい時は、-DefaultMatrixコマンドラインオプションを使用します。(これを行う代替方法に関しては、-DefaultLatLong設定を参照して下さい。)
-DefaultMatrix設定は、次に示すように、モデルに適用された回転マトリクスを直接指定するために使用されます:
これは標準の4×4の3D変換行列のうち、左上の3×3マトリクスです。 それは以下のようなコマンドラインで指定します: -DefaultMatrix=A,B,C,D,E,F,G,H,I 例えば、モデルの正面の表示を得るため、次のように、マトリックスのアイデンティティを使います: -DefaultMatrix=1,0,0,0,1,0,0,0,1 上で使用したものに対して、LDViewで視野角を決めてからマトリクスを決定するなら、メニューアイテムから表示->表示の状態を見るを使用してください。 デフォルトの回転マトリクスを指定するためにこれを使用する時には、 デフォルトの視点を他の場所に変更するために現在の設定をデフォルトにするを使用するまでは、 表示をリセットは視点を、あらかじめ設定した場所に戻します。
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5. |
別の方法でLDViewに特定の角度からのイメージを表させるには、コマンドラインから-DefaultLatLongコマンドラインオプションを使用します。(これを行う代替方法に関しては、-DefaultMatrix設定を参照してください。)
-DefaultLatLong設定は、視野角を指定する中では(ほとんど)ユーザフレンドリーな方法です。
それは、Lars C. Hassing氏が開発したL3Pにおける、-cgオプションとほぼ同様です。
(LDViewもまた、-cgをサポートします。)
-DefaultLatLongは、モデルの周りにある仮想球上で、カメラの緯度と経度を指定します。
次のように指定します:
-DefaultLatLong=latitude,longitude 以下の設定を使用することによって、視野角をLDView標準の、3分の2にすることができま す: -DefaultLatLong=30,45 -cgオプションの任意の半径パラメータは、-DefaultLatLongによってサポートされません。 しかしながら、モデルからより近い、或いは遠い場所にカメラを動かすためには、-DefaultZoom設定を使用することができます。 固定位置にカメラを置きたいなら、-cgオプションを使用してください。 |
LDViewをスクリーンセーバとして使う |
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LDViewのインストールプログラムを使わない時、或いはスクリーンセーバとしてインストールするオプションをチェックせず、 後から変更したいと思った時には、手動でスクリーンセーバとしてインストールすることができます。 LDView.exeをWindowsのシステムディレクトリにコピーし、ファイル名をLDView.scrに変更するだけです。 Windows 95/98/Meでは、Windowsシステムディレクトリは多くの場合C:¥WINDOWS¥SYSTEMです。 Windows NT/2000では、多くの場合C:¥WINNT¥SYSTEM32です。 Windows XPでは、 多くの場合C:¥WINDOWS¥SYSTEM32です。 Win95/98/Meでは、SYSTEM32ディレクトリではなくSYSTEMディレクトリを使うということが重要です。 もし、どこに置けばよいか自信がなければ、LDViewのインストールプログラムを実行し、 スクリーンセーバモジュールオプションをチェックすることを強くおすすめします。 LDViewは、他のプログラムに関係なく再インストールすることができますし、従って、最初にアンインストールする必要もありません。
Webサイト |
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LDView is Copyright © 2007 Travis Cobbs and Peter Bartfai.
LEGO® と LEGO logo は、the LEGO Groupの登録商標であり、the LEGO Groupはこのプログラムを提供も支持も認定もしていません。 LEGOの公式Webサイトはhttp://www.lego.comです。