LDVIEW ヘルプ |
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目次 |
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導入 |
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LDViewはLDrawのモデルを表示するものであり、したがってLDrawがインストールされている必要があります。 LDraw はldraw.orgから、アップデートされた部品ライブラリとともにダウンロードすることができます。 もしLDrawを、C:¥LDRAW(Linux/QT版なら/mnt/c/ldraw)以外のディレクトリにインストールし、まだLDRAWDIR環境変数がない場合は、 LDViewの初回起動時に、LDrawがインストールされたディレクトリを選ぶためのプロンプトが表示されます。 LDrawディレクトリを選ぶまで、モデルを読み込むことはできません。
LDViewを実行する時には、メインウィンドウが開き、(起動プロセスの一部としてファイルを指定しなかったと仮定して) すぐにファイルを開くダイアログを表示します。 表示したいLDrawファイル(.ldr、.dat、.mpd)を選んで下さい。そうすればウィンドウの中にファイルが表示されます。ウィンドウは、サイズ変更ができるということに注意して下さい。 また、巨大なモデルを開いた場合には、読み込むに長い時間がかかることにも注意して下さい。 この処理の間、ステータスバーは読み込み状況を示しています。読み込みを中止する時は、ESCキーを押すか、ファイルメニューから読み込みを中止を選んで下さい。
LDraw部品ライブラリ |
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初めてLDViewを実行する時には、たとえLDraw部品ライブラリが既にコンピュータ上に存在していたとしても、おそらくLDViewはライブラリを見つけることができません。 このような場合、LDViewは、ライブラリが既にインストールされたかどうかのダイアログを表示します。 コンピュータ上にLDraw部品ライブラリがある場合は「はい」を選び、ライブラリの場所を指定してください。
コンピュータ上にLDraw部品ライブラリがまだ存在していないなら、「いいえ」を選んでください。 LDViewは、ライブラリをダウンロードするかどうかのダイアログを表示します。 HTTP接続にプロキシサーバを使用していない限り、「はい」を選びます。すると、ライブラリを置く場所を選ぶためのダイアログが表示されます。 続いて、LDViewはLDraw.orgからLDraw部品ライブラリの最新版を自動的にダウンロードします。 一度ライブラリをダウンロードしてインストールすれば、モデルを見ることができます。 LDraw部品ライブラリは、ブロードバンド接続がない場合、ダウンロードにしばらく時間がかかるほど大きいもの(執筆時で6MB以上)だということに注意して下さい。
HTTP接続にプロキシサーバを使用する場合は、すぐにLDraw部品ライブラリをダウンロードせず、LDViewの設定の中にある更新タブに移動し、プロキシサーバの設定を行ってください。
デフォルトでは、LDViewは見つけることのできない部品の要求があると、それは、LDraw.orgの部品トラッカーから部品をダウンロードしようとします。 部品トラッカーは、公式部品ライブラリに含むということで提出された、すべての非公式部品を含んでいます。 この非公式部品は、まだ承認されていないか、承認はされたがライブラリの公式リリースにはまだ含まれていないかのどちらかです。 非公式部品は、旧部品と互換性のない方法で変化する(例えば回転する)ことが可能なため、 LDViewは、ダウンロードした非公式部品を使用する時には常に警告します。 (部品ライブラリを更新した後)、もし非公式部品が新しい公式ライブラリに追加されていたなら、 自動的に公式の部品が旧部品の代わりに使用され、警告されなくなるということに注意してください。
マウスとキーボードの操作 |
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Examineモード
マウスの左ボタンを押しながらドラッグし、モデルを回転させます。
マウスが動いている間にボタンを離すと、モデルはそのまま回転し続けます。
マウスの左ボタンを押したままドラッグしている間にCTRLキーを押すと、 回転させる代わりにモデルを左右上下へと移動できます。 モデルはマウスを動かす方向に引っぱられます。 モデルを完全に見失い、それを見つけることができない場合は、表示メニューで表示をリセットを使用します。
マウスの右ボタンをクリックしながら、マウスを奥に押したり手前に引いたりすると、ズームイン・アウトします。 ズームする速度は、初めにクリックしたところからマウスをどれくらい遠くに動かすかに基づいています。 また、ホイール付のマウスがある場合は、ズームイン・アウトするのにホイールを使用することができます。
If you hold down the control key while zooming (either with the right mouse button or the scroll wheel), you will adjust the cutaway mode instead of zooming in the camera. Cutaway mode cuts away everything on the model that is closer than a certain distance. This distance is defined by a clipping plane. This allows you to look inside models without having to resort to wireframe mode. Zooming in with the control key pressed moves the clipping plane away from the camera, causing more and more of the model to be cut away. Zooming out moves the clipping plane toward the camera, causing less and less to be cut away. Please note that you will likely have to zoom in a ways before the clipping plane reaches the model, so there will probably be no imediate result. If you want, you can have LDView draw the cutaway portion of the model in wireframe, using the Wireframe cutaway option. Note that this will slow things down considerably, since the entire model has to be rendered twice.
Fly-through モード
マウス左ボタンをクリックしながら動かし、カメラを左、右、上、下に振ることができます。
クリックした点からマウスをより遠くに動かせば動かすほど、より速くカメラを振ることができます。
カメラはキーボードで移動することができます。 Shiftキーを押したままでいると、動かす速度の2倍の速度になります。 動作キーは以下の通りです:
動く方向 | キー | ||
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前: | W | ||
後: | S | ||
左: | A | ||
右: | D | ||
上: | R | ||
下: | F | ||
上記の動作キーに加えて、以下のキーはカメラの回転に作用します: | |||
回転 | キー | ||
右回りに回転: | E | ||
左回りに回転: | Q |
メニュー |
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ファイル メニュー | ||
開く: | 新しいモデルを開きます。 | |
スナップショットを保存: | 現在のモデルを現在の視点で、PNGまたはBMPで保存します。 保存ダイアログの詳細設定についてはここを参照して下さい。 | |
再読み込み: | 現在のモデルを再度読み込みます。(Use this if you are viewing a model you are in the process of making changes to in some other program, but don't want to use the polling feature below.) | |
読み込みを中止: | During a load, you can select this menu item to cancel the load. It is likely that you will generally just use the keyboard accelerator, though, and hit the Escape key. | |
Polling: | Submenu containing polling options which allow you to have the model automatically reload when its file changes. | |
使用しない: | Disable the polling feature completely. You can still used the Reload option to reload the current model. | |
プロンプトを表示: | Enables polling. When a change is detected, a panel is displayed asking you if you want to reload the model file. This option only polls for changes when LDView is the foreground application. The panel will thus normally be presented to you when you switch to the running LDView application after making changes to your model in some other application. | |
自動更新 を行う: |
Enables polling. When a change is detected, the current model file is reloaded automatically. This option only polls for changes when LDView is the foreground application. The model will thus normally be automatically reloaded when you switch to the running LDView application after making changes to your model in some other application. | |
今すぐ 更新する: |
Enables polling. When a change is detected, the current model file is reloaded automatically. This option polls for changes whether or not LDView is the foreground application. The model will thus be automatically reloaded immediately after you save changes to your model in some other application. Note that with large models, this reload can have a significant impact on your computer's CPU availability. | |
LDraw ディレクトリ: | Allows you to specify a new location for the LDraw directory. This shouldn't normally be needed, since LDView detects if the LDraw directory is deleted or moved and automatically prompts you to tell it the new location. However, if for some reason you want to manually change where LDView finds the LDraw directory, you can use this menu item. | |
別のディレクトリ: | Allows you to specify and organize any number of extra search directories. When LDView loads a model, and the model references a part or sub-model, it searches for that part or sub-model in a number of locations. No matter what you enter here, it will search the directory the model is located in, as well as the P, PARTS, and MODELS directories inside the LDraw directory (in that order). If it doesn't find the file in any of those directories, it will then search all the directories listed in the Extra Search Dirs dialog accessed via this menu item. It searches them in the order they are listed in the box, so you can move directories in the box up and down to get them in the order you want them to be in. | |
ライブラリの更新をチェック: | Checks to see if there are any library updates on LDraw.org that aren't yet installed, and downloads and installs them if any are found. | |
ページ設定: | Setup the page for printing. This shows the standard Windows Page Setup Dialog with the addition of a check box which allows you to choose whether or not the background color should be printed (it isn't by default). | |
印刷: | Print the current model with the current view. | |
<最近使ったファイル>: | Shows the filenames of the 10 most recently loaded files. Select any one to load that file. | |
終了: | LDViewを終了します。 | |
編集 メニュー | ||
設定: | 設定パネルを表示します。 | |
表示 メニュー | ||
視覚スタイルを使う(LDViewの再起動が必要): | This menu is not visible when running LDView in operating systems other than Windows, or in Windows versions prior to Windows XP. When present, it enables or disables the use of Windows XP Visual Styles. You must restart LDView for changes in this option to become visible. | |
全画面表示: | Switches to the currently selected fullscreen video mode. If you are already in fullscreen mode, Ctrl+Enter switches back to windowed mode. | |
エラー & 警告: | Displays the Errors & Warnings Window. | |
ツールバー: | Toggles the toolbar on and off. Note that the toolbar is never visible in full-screen mode. | |
ステータスバー: | Toggles the permanent display of the status bar on and off. Note that the status bar will always display when there is load progress to be indicated. Also, except while displaying load progress, it is never visible in full-screen mode. | |
常に手前に表示: | Toggles Always on Top mode. When this is enabled, the LDView window is kept above all other windows (with the exception of some other topmost windows). When it is disabled (the default), LDView acts just like a normal Windows program. | |
表示をリセット: | Resets the model to the default view that is shown immediately after the initial load. Any viewing angle can be saved as the default viewing angle using this menu item. | |
画面に合わせる: | Zooms the model in to fill the current window. | |
表示アングル: | Submenu containing preset viewing angles. | |
正面: | Sets the view to show the front of the model. | |
後: | Sets the view to show the back of the model. | |
左: | Sets the view to show the left of the model. | |
右: | Sets the view to show the right of the model. | |
上: | Sets the view to show the top of the model. | |
下: | Sets the view to show the bottom of the model. | |
等角投影法: | Sets the view to a two-thirds view of the model. This is the default view until you change it to something else. | |
現在の設定を デフォルトにする: | Saves the current viewing angle as the default viewing angle. Note that this only stores the viewing angle, not the viewing distance. The viewing distance is still reset to the default distance when you change to the default view. | |
Examineモード: | Puts LDView in Examine Mode. In examine mode, clicking and dragging the left mouse button spins the model that is loaded. This is the default mode. | |
Fly-throughモード: | Puts LDView in Fly-through Mode. In fly-through mode, clicking and dragging the left mouse button rotates the camera, and you can use the W, A, S, D, Q, E, R, and F keys to move the camera. | |
表示の状況を見る: | This shows a panel that contains the model's current rotation matrix and zoom level (camera distance). Hitting OK copies this information to the clipboard in a format suitable for use with LDView on the command line. Note that the camera's position and viewing angle aren't recorded at this time, so it's recommended that you not try to use this in Fly-through Mode or after having panned. | |
POV-Rayカメラの情報を表示: | This shows a panel that contains information about the current camera position as is needed in POV-Ray. Hitting OK copies a POV-Ray-compatible camera declaration into the clipboard. This can be directly pasted into a POV-Ray file to replace the existing camera. | |
XX-bitモード: | Submenu containing all of the available fullscreen video modes with a bit-depth of XX (where XX will usually be 15, 16, 24, or 32). There is a separate submenu for each bit-depth of 15 or greater bits supported by your video card. There will be a dot beside the bit-depth menu which contains the currently selected fullscreen video mode. In that submenu, there will be a dot next to the currently selected video mode. | |
ヘルプ メニュー | ||
OpenGLドライバ情報: | This shows a panel containing information about your OpenGL driver. I may request this information from you if you are experiencing problems. The text in the box can be selected, and then copied to the clipboard by hitting Ctrl+C. | |
目次: | Displays this file in your web browser. (Only works in Windowed mode; hitting F1 from Fullscreen mode will not have any effect.) | |
LDViewについて: | Displays the About box, which contains version and copyright information about LDView. |
ツールバー |
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全画面表示 |
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As long as your video card supports 2D Windows functionality while in fullscreen mode, the Open Panel and Preferences panel can be accessed from fullscreen mode via their keyboard shortcuts (Ctrl+O for Open File; Ctrl+Shift+P for Preferences). If you are unsure, try Ctrl+O first, and if you don't see an Open Panel, hit escape to dismiss the Open Panel that you can't see. F5 for reload also works--whether or not your video card supports 2D Windows funtionality from fullscreen mode--but unless you are displaying a file that someone else on your network is modifying, it's not likely to be very useful.
スナップショットを保存 |
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Save snapshot series (Default: Off):
Enabling this option causes a unique number to automatically be appended to the
filename. This allows you to save a number of shots of the same model without
having to enter a new filename each time.
Number of Digits (Default: 1):
This option is only available when save snapshot series is enabled. It controls
the number of digits in the number that is appended to the filename. Zeroes are
added before the number to make up the number of digits you select here. For
example, if you select 3 here, and the number is 5, then 005 will be used in the
filename instead of just 5.
Don't use Pixel Buffer (Default: Off):
Enabling this option disables the use of a pixel buffer for snapshot rendering.
Use of a pixel buffer can result in a corrupt image on certain video cards with
certain video drivers. If your snapshots are corrupted, enable this.
Otherwise, leave it disabled.
Save image with specific size (Default: Off):
Enabling this option allows you to specify a width and height for the snapshot
image. Otherwise, the snapshot created will have the same dimensions as the
LDView window.
Width (Default: 1024):
This option is only available when save image with specific size is enabled. It
sets the width (in pixels) of the resulting snapshot image.
Note that if this is bigger than a certain threshold (which differs from one video card to another), a number of tiles will be rendered and stitched together automatically to form the full image. This may cause the actual image width to be slightly less than the requested width due to rounding.
Height (Default: 768):
This option is only available when save image with specific size is enabled. It
sets the height (in pixels) of the resulting snapshot image.
Note that if this is bigger than a certain threshold (which differs from one video card to another), a number of tiles will be rendered and stitched together automatically to form the full image. This may cause the actual image width to be slightly less than the requested width due to rounding.
Zoom to Fit (Default: Off):
This option is only available when save image with specific size is enabled.
Enabling it causes the model to be zoomed to fill up the snapshot, as much as
possible. (Most models will only fill the image in either the vertical
direction or the horizontal direction, but not both.) Note that the viewing
angle is left the same, but the model may be panned so that it fits best.
The reason this requires the Save image with specific size check box to be checked is that when you save with a different aspect ratio, it can effect the cropping of the model. When creating a snapshot the same size as the LDView window, you can position the model exactly like you want manually, and are free to use Zoom to Fit on the View menu prior to taking your snapshot to produce the same result.
エラー & 警告ウィンドウ |
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On the left-hand side is a tree view which displays all of the errors. By default, there is one collapsed entry per error, with a brief description of the error. Clicking on the plus sign to the left of the error shows you more information about that error. The first piece of information is the file that contained the error. If you double-click on this, it will open the file using Notepad. Following that are the line # that contained the error, and the line of text itself. Neither of these has any actions associated with it. Certain errors may contain further information as well.
Below the tree view is the Include Warnings check box. Checking this will cause LDView to show both errors and warnings. Unchecking it will hide all the warnings. Please note that warnings don't mean there is anything wrong with the file, so warnings are hidden by default.
Beside the Include Warnings check box is the Copy Error to Clipboard button. Clicking this will cause all the text from the currently selected error to copied into the clipboard, so that it can be pasted into another application.
On the right-hand side of the window is a list view containing a set of check boxes that determine what types of errors should be shown. By default, all types of errors are shown. You can disable any errors you don't care about. Following are the error types:
一般エラー
You probably won't ever see an error of this type. It is used for rare
situations that shouldn't ever happen. (For example, if you delete the LDraw
directory while a model is loading, you might get one of these.)
パースエラー
A line in the model file was invalid.
ファイルが見つかりません
The model referenced another model which could not be found in any of the
standard search locations (the current directory; the LDraw model, parts, and
p directories; entries in the extra search directories
list).
異常なマトリックス
The model contains a reference to another model with one of the three dimensions
scaled to zero. This is generally considered bad form, but is often done when
referencing another file that happens to be two-dimensional.
一様でなく変化した部品
The model contains a part which has been distorted in some way. While parts are
rotated and moved around to make up a model, they should seldom if ever be
stretched or skewed. This usually indicates that the model referencing the part
has a problem.
平面でない四角形
The model contains a quadrilateral (quad) that isn't flat. There are two
perfectly valid ways to split a quad into two triangles, and they result in
different geometry when the quad isn't flat. Consequently, non-flat quads are
considered to be errors. Note that there is a reasonable amount of leeway in
LDView's definition of "flat", so rounding in the file shouldn't trigger this
error.
くぼんだ四角形
The model contains a concave quadrilateral. Concave means that one of the four
points is inside the triangle formed by the other three points. While not
technically an error, this is considered bad form, and may produce incorrect
results in other LDraw-compatible renderering programs.
無効な頂点の連続
The model contains a quadrilateral whose points are specified in "bow-tie"
order. In other words, if you visit the points in the order given, you'll end
up with two triangles that meet at a point. Two of the vertices must be
swapped in order to create the quad that was desired. Once again, this isn't
techically an error (unless it is in a BFC-certified portion of a file), but is
considered bad form, and may produce incorrect results in other
LDraw-compatible rendering programs.
共同直線的なポイント
The model contains a quad or a triangle that has three or four co-linear points.
When this is detected in a quad, the quad is turned into a triangle (or a line
if all four points are co-linear). When it is detected in a triangle (all three
points are co-linear), the triangle is turned into a line. Note that some
people might think that using co-linear points in a quad is a valid way to get
rid of T-junctions (a computer graphic term whose explanation isn't important
here). However, since there are two legitimate ways to split a quad into two
triangles, and one of those ways results in a triangle and a line (instead of
two triangles), this is not a legitimate way to avoid T-junctions.
BFC警告
The model contains back-face culling (BFC) information that seems unusual (but
is still valid).
BFCエラー
The model contains back-face culling (BFC) information that is invalid.
MPDエラー
The model contains multi-part DAT (MPD) information that is invalid.
空白
The model references a sub-model whose filename contains whitespace (spaces
and/or tabs). While this will work in some programs (including LDView), it
won't work in others, and is discouraged.
部品の名称変更
The model references a part that has been renamed to a new number (otherwise
known as "moved to").
非公式な部品の使用
The model references a part that isn't present in the main LDraw directory, but
was found by LDView on the LDraw.org Parts Tracker and automatically downloaded.
If Show errors after loading is checked in the preferences dialog, the error window will automatically be displayed when a model is loaded that contains errors or warnings that are set to be shown. It will not be shown if the only errors or warnings in the model have been unchecked in the error window, the model only contains warnings and warnings are disabled, the model contains no errors or warnings, or the error window isn't set to show automatically.
設定 |
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リセット:
This resets all the General preferences to their default values. As with all
other preference changes, you must hit OK or Apply for the reset values to go
into effect.
アンチエイリアス
FSAA (Default: None):
This allows you to select what level of full-scene antialiasing to use. Note
that if your video card does not support full-scene antialiasing, then
None will be the only available item. If your video card does support
full-scene antialiasing, then all available FSAA modes should be available to
choose from.
If you have an nVIDIA® video card with Quincunx support, then 2x Enhanced
and 4x Enhanced should show up as options. These use nVIDIA's advanced FSAA
filter.
Antialiased lines (Default: Off):
Enabling this option causes lines to be drawn using antialiasing. This does not
effect wireframe mode. Line antialiasing can significantly improve the visual
quality of lines, but it can also significantly impact the frame rate. This
option may not have an effect if Full-scene
Antialiasing is enabled.
色
背景 (Default: Black):
This allows you to set the color used to draw the background behind the model.
デフォルト (Default: 黒色):
This allows you to set the default color. Normally this is only visible when
you load a part directly. Most models don't ever use this color.
Note that edge lines on default-colored objects will be black unless you choose
the exact RGB value used by one of the standard LDraw colors. The default
custom colors in the color panel correspond to the first 16 standard LDraw
colors. Resetting the General preferences also resets these colors.
透明 (Default: Off):
Enabling this option causes default-colored items to be transparent.
その他
Process ldconfig.ldr (Default: On):
This controls whether or not LDView processes the ldconfig.ldr file that is now
distributed as part of the LDraw parts library. This file contains settings
that can effect how LDraw models are displayed. Currently the only settings it
contains are color definitions. Enabling this option will use the LDraw.org
standard color definitions; disabling it will use LDView's default color
definitions.
フレームレートを表示 (Default: Off):
Enabling this option causes the frame rate to show up in the lower left-hand
corner of the window. A number is only displayed while the model is in
constant motion. The easiest way to do this is to spin it (see
mouse control).
Show errors after loading (Default:
On):
Enabling this option causes the Error Window to
automatically be displayed after loading a model that contains any errors that
have been selected for display in the error window.
Fullscreen refresh override (Default: Off):
|
If you enter a value that is too high, and have told Windows that you have a monitor which is capable of higher refresh than what you actually have, you can damage your monitor. |
Field of view (Default: 45):
Enter a number in this field to control the field of view (in degrees). Setting
this to the minimum value of 0.1 will produce an image that is essentially
orthographic. Setting it to the maximum value of 90 will produce a wide-angle
view.
メモリ使用量 (Default: High):
This allows you to have some control over how much memory LDView uses.
Normally, setting this to High will result in the best performance. However, if
you load a large model that uses more memory than you have available, setting
this to Medium or Low may improve performance.
Please note that while the High setting usually results in noticeably faster
performance than the Medium setting, it usually consumes only marginally more
memory. The Low setting should produce a much more considerable memory savings.
Note also that if you use LDView to perform command line rendering, or use it as
the renderer in LPub (which is actually command line rendering), the Low setting
will likely be at least as fast as the other settings, and will very likely
actually result in faster performance.
リセット:
This resets all the Geometry preferences to their default values. As with all
other preference changes, you must hit OK or Apply for the reset values to go
into effect.
モデル
Seam width (Default: On/0.50):
Enabling this option allows you to set the width of the seams between pieces
using the up and down arrows to the right. This setting produces the same effect
as the Seam Width option of
L3P. The field then
displays the current seam width. Use the arrows to set the seam width to a range
of numbers between 0.00 and 5.00. Note that setting this to large values can
produce extremely odd results.
ワイヤフレーム
Wireframe (Default: Off):
Enabling this option causes the model to be drawn in wireframe. Note that with
many 3D accelerators, this actually runs slower than when drawing as a solid.
フォグ (Default: Off):
This option is only enabled if wireframe drawing is enabled. Enabling it
causes fog to be used to make it so that the lines that are farther away are
drawn more dimly.
Remove hidden lines (Default: Off):
This option is only available if wireframe drawing is enabled. Enabling it
causes the solid (non-transparent) portions of the model to hide lines that are
behind them, even though these portions themselves aren't actually drawn.
Thickness (Default: 0%):
This option is only available if wireframe drawing is enabled. It adjusts the
thickness of the lines used to draw the model in wireframe mode.
BFC
BFC (Default: On):
Enabling this option turns on back-face culling (BFC). BFC is a technique that
can improve rendering performance by not drawing the back faces of polygons.
(Only BFC-certified parts have their back faces removed.)
Note that while this can improve rendering performance, it can also slow things
down, so don't assume that enabling this will always result in the best
performance.
Red back faces (Default: Off):
This option is only available while BFC is enabled. Enabling it causes the back
faces of polygons to be drawn in red. This is mainly useful for part authors to
allow them to correctly specify which direction faces should face in order to
BFC certify their part files.
Green front faces (Default: Off):
This option is only available while BFC is enabled. Enabling it causes the
front faces of polygons to be drawn in green. This is mainly useful for part
authors to allow them to correctly specify which direction faces should face in
order to BFC certify their part files.
Edge Lines Box
Edge Lines (Default: Off):
Enabling this option causes the edge lines that outline all the pieces to be
drawn.
Show edges only (Default: Off):
This option is only available if edge lines are enabled. Enabling it causes
LDView to only show edge lines. Unless you also select the Wireframe option,
the portions of the edge lines that are hidden by the model will still be
hidden, even thought the model isn't being shown.
Conditional lines (Default: Off):
This option is only available if edge lines are enabled. Enabling it causes
conditional edge lines to be computed and drawn. Conditional edge lines show up
as a silhouette of curved surfaces; they are only drawn when they are visually
at the edge of the surface from the current viewing angle.
Show all (Default: Off): | |
This option is only available if edge lines and conditional lines are enabled. Enabling it causes all conditional edge lines to be drawn, whether or not they are on a silhouette. This option is primarily designed for part authors, since it is often difficult to notice missing conditional lines. | |
Show control pts (Default: Off): | |
This option is only available if edge lines and conditional lines are enabled. Enabling it causes lines to be drawn from the first point of each conditional line to each of its two control points. This option is primarily designed for part authors, so they can verify that the control points are in the correct location. |
High quality (Default: On):
This option is only available if edge lines are enabled. Enabling it causes
edge lines to be drawn slightly closer to the eye than everything else,
resulting in much better looking lines.
Always black (Default: Off):
This option is only available if edge lines are enabled. Enabling it causes
all edge lines to be drawn in black. This can be useful to part authors, as it
causes the edge lines in the default color (light gray) to be much more
visible.
Thickness (Default: 0%):
This option is only available if edge lines are enabled. It adjusts the
thickness of the lines used to draw the edges around the pieces.
Reset:
This resets all the Effects preferences to their default values. As with all
other preference changes, you must hit OK or Apply for the reset values to go
into effect.
照明
Lighting (Default: On):
Enabling this option enables lighting. If you disable lighting, it is strongly
recommended that you enable edge lines, unless you are
in wireframe mode.
高品質 (Default: Off):
This option is only available if lighting is enabled. Selecting this enables
high quality lighting. The easiest way to see the difference between having
this option on and off is with a baseplate. If you angle a baseplate until the
specular highlight becomes visible (it gets shiny), and
then switch back and forth, you will see that the highlight is located in a
specific location when high quality lighting is enabled, and covers the entire
surface when it is disabled. Enabling this can significantly decrease
performance, especially with large models.
Subdued (Default: Off):
This option is only available if lighting is enabled. Selecting this sets the
lighting to a subdued level. Subdued lighting is about halfway in between
standard lighting and no lighting at all. This can produce nice results when
edge lines are enabled.
Specular highlight (Default: On):
This option is only available if lighting is enabled. Selecting this turns on
the specular highlight. This causes the model to appear shiny.
Alternate setup (Default:
Off):
This option is only available if lighting is enabled. Selecting this causes
LDView to use an alternate lighting setup, which may improve performance on some
video cards, but will more likely decrease performance. The alternate setup is
used automatically when specular highlight is enabled,
whether or not this option is enabled, since specular highlight only works
properly with the alternate setup.
立体視
Stereo (Default: Off):
Enabling this option turns on stereo mode. Stereo mode draws two images: a
slightly different one for each eye.
交差法 (Default?: No):
This option is only available if stereo is enabled. Selecting this sets the
stereo mode to cross-eyed stereo. The two images are drawn side by side, with
the image for the right eye on the left and the image for the left eye on the
right. By crossing your eyes and then focusing, you can see a stereoscopic
image. Many people find it difficult or even impossible to focus with their
eyes crossed.
平行法 (Default?: No):
This option is only available if stereo is enabled. Selecting this sets the
stereo mode to parallel stereo. The two images are drawn side by side, with the
image for the right eye on the right and the image for the left eye on the left.
By looking in the distance and then focusing, you can see a stereoscopic image.
This will only work if the distance between the two images is no greater than
the distance between your eyes, so the window will need to be kept fairly
narrow. Many people find it difficult or even impossible to look at an image in
this way and then focus.
左右幅 (Default: 50%):
This option is only available if stereo is enabled. The slider controls the
stereo spacing. A small value will result in a very subtle stereoscopic effect,
as if you were looking at a very large object from a very long distance. (The
minimum value results in no stereoscopic effect at all.) A large value will
result in a pronounced stereoscopic effect, as if you were looking at a small
object from a very short distance.
Wireframe Cutaway
Box
Wireframe cutaway (Default:
Off):
Enabling this option causes the cutaway portion of the model to be drawn in
wireframe. Hold down the Control key and click and drag up with the right mouse
button to increase the amount of the model that is cut away. Control right drag
down to decrease the cutaway amount.
カラー (Default?: No):
This option is only available if wireframe cutaway is enabled. Selecting it
causes the wireframe cutaway to be drawn in color.
白黒 (Default?: No):
This option is only available if wireframe cutaway is enabled. Selecting it
causes the wireframe cutaway to be drawn in monochrome. This isn't available on
all graphics cards.
透明度 (Default: 100%):
This option is only available if wireframe cutaway is enabled. The slider
controls the opacity of the wireframe cutaway. When Color is selected as the
type of wireframe cutaway to draw this may be fixed at 100% on some graphics
cards. Also, when color is selected and sort is not selected in the
transparency box, transparent pieces will ignore the opacity setting and be
drawn with the standard opacity for transparent pieces.
太さ (Default: 0%):
This option is only available if wireframe cutaway is enabled. The slider
controls the thickness of the lines in the wireframe cutaway.
透明
Sort transparent polygons (Default: On):
Enabling this option causes transparent shapes to be drawn in back-to-front
order in order to produce a correct result. If they aren't sorted, distant
transparent shapes can end up being drawn as if they were in front of less
distant transparent shapes. Unfortunately, this can cause a significant
slowdown in some models. This option is mutually exclusive with the use stipple
pattern option.
Use stipple pattern (Default: Off):
Enabling this option causes transparent shapes to be drawn using a stipple
(checkerboard) pattern. This may be significantly faster on some video hardware,
but with potentially reduced quality. Using the stipple pattern totally
eliminates the errors that may occur where far transparent objects are drawn in
front of closer ones. This option is mutually exclusive with the sort
transparent polygons option.
その他
Flat shading (Default: Off):
Enabling this option causes flat shading to be used. Note that while flat
shading is less complicated to draw, with a modern 3D accelerator this will not
likely improve the performance at all. Flat shading will only likely provide a
visual difference if you have either high quality
lighting or primitive substitution
enabled, in which case turning on flat shading can produce odd results. This
option is mutually exclusive with the smooth curves option.
曲線をスムースにする (Default: On):
Enabling this option causes curved surfaces to be shaded as curved surfaces
instead of as facets. Since this relies on information in the LDraw model file
that was originally designed for a different purpose, not all curved surfaces
will be effected. This option is mutually exclusive with the flat shading
option.
リセット:
This resets all the Primitives preferences to their default values. As with all
other preference changes, you must hit OK or Apply for the reset values to go
into effect.
基本要素の表現
基本要素の表現 (Default:
On):
Enabling this option causes LDView to use its own optimized version of many of
the primitives (such as cylinders, cones, etc). As well as providing enhanced
performance, this also provides improved visual quality, since smooth shaded
primitives are generated where appropriate.
テクスチャの基本要素 (Default: On):
This option is only available if primitive substitution is enabled. Enabling
it causes a LEGO® logo to be textured onto all the standard studs.
ニアレストネイバー法 (Default?: No):
This option is only available if primitive substitution and texture studs are
both enabled. Selecting it causes nearest texel texture filtering to be used.
This is the lowest quality texture filtering.
バイリニア法 (Default?: No):
This option is only available if primitive substitution and texture studs are
both enabled. Selecting it causes bilinear texture filtering to be used.
This is the middle quality texture filtering.
トリリニア法 (Default?: Yes):
This option is only available if primitive substitution and texture studs are
both enabled. Selecting it causes trilinear texture filtering to be used.
This is the highest quality texture filtering.
曲線の品質 (Default: 9%):
This option is only available if primitive substitution is enabled. It adjusts
the quality of substituted primitives by changing the number of facets used to
draw curved primitives. Changing this from its default value can lead to holes
in the model between the substitute primitives and other geometry. Be very
careful with this setting. Setting it too high can lead to huge slow-downs.
The default setting of 2 (9%) is fine for most models.
その他
低品質な基本要素(高速) (Default: On):
Enabling this option switches to using the low-resolution stud files instead of
the normal-resolution stud files. This can produce significantly faster
rendering.
高解像度の基本要素を使用 (Default: Off):
Enabling this option causes LDView to attempt to load hi-res versions of
primitives before loading the standard ones. The hi-res primitives are
otherwise known as 48-sided primitives, because they approximate circular
features with 48-sided features. Since not all primitives have hi-res versions,
enabling this can create gaps between the standard resolution primitives and
the hi-res ones.
リセット:
This resets all the Updates preferences to their default values. As with all
other preference changes, you must hit OK or Apply for the reset values to go
into effect.
プロキシの設定
プロキシサーバを使用しない (Default?: Yes):
Select this if you have a direct connection to the Internet and don't want to
use a proxy server.
ブラウザの設定をしよう (Default?: No):
Select this if you want to use the HTTP proxy setting that you configured in
Internet Explorer.
注意:
手動でプロキシを設定 (Default?: No):
Select this to manually configure your HTTP proxy server in the space provided
below.
アドレス (Default: None):
Set this to the name or IP address of your HTTP proxy server. This can only be
entered if Manual proxy configuration is selected above.
ポート (Default: None):
Set this to the port of your HTTP proxy server. This can only be entered if
Manual proxy configuration is selected above.
不足部品
Automatically check LDraw.org for missing parts (Default: On):
Enabling this causes LDView to automatically check the LDraw.org Parts Tracker
when it can't find a file. If the part exists on the Parts Tracker, it will
automatically be downloaded and used.
注意: | If LDView fails to connect to the LDraw.org server while checking for an unofficial part, it will automatically disable this setting. You have to manually re-enable it once you have a working Internet connection again. |
Days between missing part checks (Default: 7):
Set this to the number of days you want LDView to wait between checks to the
LDraw.org Parts Tracker when a part cannot be found. This delay is used when
the part cannot be found on the Parts Tracker. This number must be greater than
zero.
Days between updated part checks (Default: 7):
Set this to the number of days you want LDView to wait between checks for
updates to an unofficial part that it has successfully downloaded from the
LDraw.org Parts Tracker. Since unofficial parts can update on the Parts
Tracker, LDView will check for updates with the specified frequency when it
encounters unofficial parts in a model. This number must be greater than zero.
以下の設定セットを使って下さい:
使用可能な設定セットのリストです。Until you create new ones,
there is only one item in this list, named <Default>. Selecting an item
from this list will cause LDView to use the preferences stored in that set after
you hit Apply. If you have made any changes to preferences on other tabs and
select a new preference set, it will prompt you whether you want to apply those
changes, abandon them, or cancel your selection.
ホットキー:
This allows you to assign a hot key to the currently selected preference set.
There are 10 possible hot keys: Ctrl + Shift + 1 through Ctrl + Shift + 0. Once
a hot key has been assigned to a preference set, you can use it when viewing a
model to immediately switch to that preference set.
削除:
現在選択している設定セットを削除します。
新規:
現在の設定をすべて含んだ、新規の設定セットを作成します。
OK/適用
Changing certain of the options above will require the model to either be
reprocessed, or reloaded entirely. If you change any of these options, there
will be a pause after you hit OK or Apply while it either reprocesses or
reloads the model. During this pause the status bar will display progress. If
the status bar is not set to be visible, it will be made visible temporarily.
コマンドライン |
---|
コマンドラインでファイル名を指定すれば、LDViewは、最初の「開くパネル」を表示する代わりに、そのファイルを(存在すれば)開きます。 LDViewを実行する時には、拡張子(.ldr、.dat、.mpdなど)を含んだ、ファイルへの絶対パスを指定するか、 ディレクトリにファイルを入れておかなければなりません。 もしファイル名がスペース(空白)を含んでいるなら、ファイル名全体をダブルクォーテーションマーク(")で囲まなければならないということに注意して下さい。 (このことは、長いファイル名を扱うWindowsコマンドラインにとっては標準的なものです。)
-SaveSnapshotコマンドラインオプションを使えば、LDViewでスナップショットを撮り、 指定したファイル名で自動的に出力することができます。 スナップショットを作成した後、LDViewはすぐに終了します。 これは、スナップショットを撮りたいモデルのファイル名を指定した場合にのみ、動作するということに注意して下さい。例:
LDView MyModel.ldr -SaveSnapshot=MyModel.png
画像のファイル名は、拡張子が.pngか.bmpのどちらかでなければならず、 画像はファイル名に応じて適切な画像が作成されます。 LDViewが実行し終える前に、コントロールがコマンドプロンプトに戻るかもしれないということを忘れないで下さい。 したがって、もしビデオカードがウィンドウを表示せずにLDViewを実行してしまうと、 LDViewがいつ実行し終えたかを知る良い方法はありません。
L3Pユーザに対して簡単にするために、LDViewはL3Pから取り入れた-cgオプションと-caオプションをサポートします。 標準的なLDView設定(下に記述)とは違い、 -cgオプションと-caオプションはオプション名の後のイコール記号は必要ありません。
-ca<a> |
カメラアングル: 水平カメラアングルを、<a>で指定した値にセットします。 Note that this is different from the FOV setting (-FOV=<a>). The FOV setting sets either the vertical or horizontal camera angle depending on the shape of the image. If the image is wider than it is tall, it sets the vertical camera angle, while if the image is taller than it is wide, it sets the horizontal camera angle. This -ca setting always sets the horizontal camera angle, no matter what shape the image is. |
-cg<la>,<lo>[,<r>] | カメラ位置: This places the camera on an imaginary globe at latitude <la> and longitude <lo>, pointing at the model. If the radius <r> is zero or not specified, LDView will use its standard camera distance calculation as the radius for the imaginary globe. Otherwise, the camera distance will be set to <r>. |
例:
LDView -cg30,45,50000 -ca0.1
All of the options available in the Preferences Panel can be set from the command line, if so desired. These are all preceded with a - in order to indicate that an option is being specified. Command line settings override settings in the Preferences Panel. They may be saved as a persistent preference if you modify them or other preferences via the Preferences Panel. Otherwise, the old values will be used the next time you run the program without specifying a value for those options on the command line. Preferences are set on the command line in the following manner:
LDView -<setting 1>=<value 1> -<setting 2>=<value 2> ...例えば、デフォルトのウィンドウサイズを640×480にするには、以下のようにします:
LDView -WindowWidth=640 -WindowHeight=480Below is a list of all the possible settings. Note that while most of these settings correspond directly to the Preferences Panel interface, some may have inverted logic from the panel (as noted). The Type column can be any one of the following:
整数型: | 幅広い範囲の値をとることができる整数型です。There may be limitations on the range of valid values; if so, they will be listed in parentheses. Using a value outside a listed range will produce undefined results. |
10進数: | A numeric value that can include a 10進数 point. There may be limitations on the range of valid values; if so, they will be listed in parentheses. Using a value outside a listed range will produce undefined results. |
論理値型: | 整数型の値 representing either true or false. 1 represents true; 0 represents false. Other values produce undefined results (usually interpreted as true, but not necessarily). |
Enumerant: | 整数型の値 with a fixed number of possible values, each of which corresponds to a choice that probably isn't related to the numeric value in any way. If you use a number that isn't one of the options listed, it will produce undefined results. |
カラー: | 整数型の値は、24bitのRGBカラーを表します。 The bottom 24 bits of the value specify the RGB color desired. The top 8 bits are ignored. It is suggested (but not required) that this be specified as a hexa10進数 value by prefixing the number with 0x. So, to have a bright blue color, you would specify 0xFF0000. Note that in hexi10進数 format, the order is 0xBBGGRR (2 blue digits, followed by 2 green digits, followed by 2 red digits). |
文字型: | 自由な文字列です。. |
グローバル変数のカラムは、設定がグローバル変数か、或いはローカル変数なものであるかどうかを示しています。 グローバル変数が全ての設定に適用される一方で、ローカル変数はそれぞれの設定において保存されます。 一般的に、設定パネルに出てくるような設定はローカル変数であり、それ以外のものがグローバル変数です。
設定 | 型 | グローバル変数 | 説明 |
---|---|---|---|
AllowPrimitiveSubstitution | 論理値型 | NO | 基本要素->基本要素の表現チェックボックスと同じです。 |
Antialias | Enumerant | NO |
形状->アンチエイリアス->FSAAコンボボックスと同じです。
FSAAオプションのうちどれかを選んで下さい: 0: なし (Full-scene Antialiasing check box not checked). 2: 2倍 3: 2倍 拡張 4: 4倍 5: 4倍 拡張 Note that while all but the first option request FSAA to be used, it will only be used on graphics hardware that supports FSAA in addition to supporting the OpenGL extension that allows it to be set from a program other than the driver control panel. |
AutoCrop | 論理値型 | YES | Sets whether or not LDView will auto-crop snapshots so that the image is only as big as it needs to be to display the model. Note that there is no way to set this value in the LDView interface. |
BackgroundColor3 | カラー | NO | 一般->背景色のボタンと同じです。 Note that it is easiest to specify in hex, in the form 0xRRGGBB, where RR, GG, and BB are hexi10進数 numbers between 00 and FF. (The 3 was appended to the end of the name because it used to be in 0xBBGGRR format, and would have caused a problem during the upgrade if it had used the same name.) |
BFC | 論理値型 | NO | 形状->BFCチェックボックスと同じです。 |
BlackHighlights | 論理値型 | NO | 形状->エッジ線の中にある常に黒色で表示チェックボックスと同じです。 |
BottomMargin |
整数型 (0-???) |
YES | Equivalent to 1000 times the value of the Bottom field in the Margins box on the Page Setup dialog box. |
CheckPartTracker | 論理値型 | YES | Equivalent to the Automatically check LDraw.org for missing parts check box in the Updates->Missing Parts box. |
CheckPartUpdateWait | 論理値型 | YES | Equivalent to the Days between updated part checks field in the Updates->Missing Parts box. |
CheckPartWait | 論理値型 | YES | Equivalent to the Days between missing part checks field in the Updates->Missing Parts box. |
ConditionalHighlights | 論理値型 | NO | Equivalent to the Conditional lines check box in the Geometry->Edge Lines box. |
CurveQuality |
整数型 (1-12) |
NO | Equivalent to the Curve quality slider in the Primitives->Primitive substitution box. |
CustomColors/Color00 - CustomColors/Color15 |
Color | YES | Controls the colors that show up in the Custom colors boxes on the Color dialog box. |
CutawayAlpha |
整数型 (1-100) |
NO | Equivalent to the Opacity slider in the Effects->Wireframe cutaway box. |
CutawayMode | Enumerant | NO |
Equivalent to the Color and Monochrome radio buttons
and the Wireframe cutaway check box in the
Effects->Wireframe cutaway box. Selects the cutaway
mode: 0: None (Wireframe cutaway check box not checked) 1: Color 2: Monochrome |
CutawayThickness |
整数型 (1-5) |
NO | Equivalent to the Thickness slider in the Effects->Wireframe cutaway box. |
DefaultColor3 | Color | NO | Equivalent to the General->Default color button. Note that it is easiest to specify in hex, in the form 0xRRGGBB, where RR, GG, and BB are hexi10進数 numbers between 00 and FF. (The 3 was appended to the end of the name because it used to be in 0xBBGGRR format, and would have caused a problem during the upgrade if it had used the same name.) |
DefaultLatLong | 文字型 | NO | Default camera latitude and longitude. See the description below for info on using this value on the command line. Note that setting this value on the command line (or in the registry) overrides the DefaultMatrix setting. |
DefaultMatrix | 文字型 | NO | Default rotation matrix. This is used to record the default viewing angle. See the description below for info on using this value on the command line. |
DefaultZoom |
10進数 (0.1-???) |
NO | デフォルトのズームレベルです。Set it to a value greater than 1.0 to have the default view (and other standard views) be zoomed in closer, or a value less than 1.0 to have them be further away. There is currently no way to change this setting using the LDView user interface. Note that if you set it too high, the ZoomMax setting will take over, and prevent the view from being zoomed in so far. |
Editor | 文字型 | YES | Sets the editor to use when you double click on the source file line in the error window. The program listed must either be in the path, or the full path to the program must be given. The default is "notpad.exe". Note that there is no way to set this value in the LDView interface. |
EdgesOnly | 論理値型 | NO | 形状->エッジ線の中にあるエッジのみを表示チェックボックスと同じです。 |
EdgeThickness |
整数型 (1-5) |
NO | 形状->エッジ線の中にある太さスライダと同じです。 |
ExtraSearchDirs/Dir001 - ExtraSearchDirs/Dir999 |
文字型 | YES | Contains the list of extra search directories specified using the Extra Dirs menu item. Each entry specifies a directory, and the entries are sorted in the order they are put in by the user. I think it's unlikely you'd want to manually set any of these, either on the command line or via the registry, but the keys are documented here for completeness. |
FOV |
10進数 (0.1-90.0) |
NO | Equivalent to the Field of view field in the General->Misc box. |
FullscreenDepth | 整数型 | NO | Color depth used for full-screen display. This will normally be either 16 or 32, but other values (such as 15 and 24) may work on some video cards. Future video cards will presumably even support 64. Use this setting with caution, and only specify one of the depths that shows up on the View menu; specifying an unsupported color depth may result in problems when you try to switch to full-screen mode. Note that while I listed the type for this as an 整数型, and didn't specify a range, the only values that will actually work are the ones that show up on the View menu when LDView is run. |
FullscreenHeight | 整数型 | NO | 垂直解像度は、全画面表示において使用されます。As with the FullscreenDepth setting, care should be taken when specifying this option. Also, you should always specify the FullscreenWidth setting when you specify this setting, and make sure the width, height, and depth combine to make a video mode supported by your video card. |
FullscreenRefresh | 整数型 | NO | Equivalent to the Fullscreen refresh override check box and field in the General->Misc box. Setting this to 0 causes the check box to not be checked. Any other value checks the check box and is used as the override value. |
FullscreenWidth | 整数型 | NO | Horizontal resolution used for full-screen display. As with the FullscreenDepth setting, care should be taken when specifying this option. Also, you should always specify the FullscreenHeight setting when you specify this setting, and make sure the width, height, and depth combine to make a video mode supported by your video card. |
GreenFrontFaces | 論理値型 | NO | Equivalent to the Green front faces check box in the Geometry->BFC box. |
HiResPrimitives | 論理値型 | NO | Equivalent to the Use hi-res primitives when available check box in the Primitives->Misc box. |
IgnoreAllOGLExtensions | 論理値型 | YES | Causes LDView to ignore all OpenGL extensions supported by your video card. Some video drivers are buggy, and ignoring all or some OpenGL extensions that they claim to support may correct problems in LDView. |
IgnoreMultiDrawArrays | 論理値型 | YES | Causes LDView to ignore the GL_EXT_multi_draw_arrays OpenGL extension, even if it is supported by your video card. |
IgnoreMultisample | 論理値型 | YES | Causes LDView to ignore the WGL_ARB_multisample OpenGL extension, even if it is supported by your video card. |
IgnoreMultisampleFilterHint | 論理値型 | YES | Causes LDView to ignore the GL_NV_multisample_filter_hint OpenGL extension, even if it is supported by your video card. |
IgnorePBuffer | 論理値型 | YES | Causes LDView to ignore the WGL_ARB_pbuffer OpenGL extension, even if it is supported by your video card. |
IgnorePixelFormat | 論理値型 | YES | Causes LDView to ignore the WGL_ARB_pixel_format OpenGL extension, even if it is supported by your video card. |
IgnoreVAR | 論理値型 | YES | Causes LDView to ignore the GL_NV_vertex_array_range OpenGL extension, even if it is supported by your video card. |
IgnoreVBO | 論理値型 | YES | Causes LDView to ignore the GL_ARB_vertex_buffer_object OpenGL extension, even if it is supported by your video card. |
InstallPath | 文字型 | YES | Only used in screen saver mode (where command line options can't be given). Used to find LDView data files (font and stud logo) when running as a screen saver. Only included in this list for completeness. |
LastOpenPath | 文字型 | YES | Path used as the initial path for the first Open File dialog box displayed. This is normally the last path that a file was opened from the last time LDView was run. |
LDrawDir | 文字型 | YES | Specifies the full path to the directory containing LDraw. |
LeftMargin |
整数型 (0-???) |
YES | Equivalent to 1000 times the value of the Left field in the Margins box on the Page Setup dialog box. |
Lighting | 論理値型 | NO | Equivalent to the Effects->Lighting check box. |
LineSmoothing | 論理値型 | NO | Equivalent to the General->Antialiased lines check box. |
MaxRecentFiles |
整数型 (0-99) |
YES | Controls how many recent files are recorded and displayed. Note that there is no way to set this value in the LDView interface. |
MemoryUsage | Enumerant | NO |
Equivalent to the General->Misc->Memory Usage combo
box. Selects the memory usage mode: 0: Low 1: Medium 2: High |
OneLight | 論理値型 | NO | Equivalent to the Alternate setup check box in the Effects->Lighting box. |
Orientation | Enumerant | YES |
Sets the paper orientation during printing: 1: Portrait 2: Landscape |
PaperSize | Enumerant | YES |
Sets the paper size during printing. There are too many sizes to
list all of them here, but here are some of the standard sizes: 1: Letter (8.5 x 11 in) 3: Tabloid (11 x 17 in) 5: Legal (8.5 x 14 in) 8: A3 (297 x 420 mm) 9: A4 (210 x 297 mm) If you want to use another size, you can print using that size in LDView, and then look at the following key in the registry: HKEY_CURRENT_USER/Software/Travis Cobbs/LDView/PaperSize |
PerformSmoothing | 論理値型 | NO | Equivalent to the Smooth curves check box in the Effects->Misc box. |
Poll | Enumerant | YES |
Selects the polling mode: 0: Disabled 1: Prompt 2: Auto-update when active 3: Auto-update immediately |
PolygonOffset | 論理値型 | NO | Equivalent to the High quality check box in the Geometry->Edge Lines box. |
PreferenceSet | 文字型 | YES | Activates the specified preference set. |
PrintBackground | 論理値型 | YES | Equivalent to the Print Background Color check box in the Page Setup dialog box. |
ProcessLDConfig | 論理値型 | NO | Equivalent to the Process ldconfig.ldr check box in the General->Misc box. |
ProxyPort |
整数型 (0-65535) |
YES | Equivalent to the Port field in the Updates->Internet Proxy box. |
ProxyServer | 文字型 | YES | Equivalent to the Proxy field in the Updates->Internet Proxy box. |
ProxyType | Enumerant | YES |
Equivalent to the Direct connection to the Internet, Use
simple Windows proxy configuration, and Manual proxy
configuration radio buttons in the Updates->Internet
Proxy box. Selects the proxy type: 0: No proxy 1: Simple Windows proxy 2: Manual proxy The Windows setting is only available in the Windows verion of LDView. If you set this to 2 (manual), you must also make sure that the ProxyServer and ProxyPort settings are set correctly. |
RecentFiles/File01 - RecentFiles/File99 |
文字型 | YES | Contains the list of recent files. Each entry specifies the full path to one of the files. File01 contains the most recently opened file. By default, only File01 - File10 are used. You must set the MaxRecentFiles setting to a value greater than 10 in order for any of the other entries to be used. I don't see any reason you'd want to change any of these, but it is documented here for the sake of completeness, and for those people who peruse the registry trying to see how things work. |
RedBackFaces | 論理値型 | NO | Equivalent to the Red back faces check box in the Geometry->BFC box. |
RemoveHiddenLines | 論理値型 | NO | Equivalent to the Remove hidden lines check box in the Geometry->Wireframe box. |
RightMargin |
整数型 (0-???) |
YES | Equivalent to 1000 times the value of the Right field in the Margins box on the Page Setup dialog box. |
SaveActualSize | 論理値型 | YES | Equivalent to the inverse of the Save image with specific size check box on the Save File dialog box. |
SaveAlpha | 論理値型 | YES | Causes PNG format snapshots to be saved using an alpha channel to acheive a transparent background. This option is currently still experimental, and may not work on all video cards. Note that there is no way to set this value in the LDView interface. |
SaveDigits |
整数型 (1-5) |
YES | Equivalent to the Number of Digits field in the Save snapshot series box on the Save File dialog box. |
SaveHeight |
整数型 (1-4096) |
YES | Equivalent to the Height field in the Save image with specific size box on the Save File dialog box. While 4096 is the max for this value, your video card may not support images this tall. |
SaveImageType | Enumerant | YES |
Spefies the default image type for snapshot saves: 1: PNG 2: BMP |
SaveSeries | 論理値型 | YES | Equivalent to the Save snapshot series check box on the Save File dialog box. |
SaveSnapshot | 文字型 | NO | Designed for use on the command line. The value given is used as a filename, and LDView automatically takes a snapshot of the specified model and outputs to this file. See here for more information. |
SaveWidth |
整数型 (1-4096) |
YES | Equivalent to the Width field in the Save image with specific size box on the Save File dialog box. While 4096 is the max for this value, your video card may not support images this wide. |
Seams | 論理値型 | NO | Equivalent to the Seam Width check box in the Geometry->Model box. |
SeamWidth |
整数型 (0-500) |
NO | Equivalent to 100 times the value of the Seam Width field in the Geometry->Model box. |
SaveZoomToFit | 論理値型 | YES | Mostly equivalent to the Zoom to Fit check box in the Save Snapshot dialog box. In addition, if you use the SaveSnapshot setting and set this setting to 1 on the command line, the resulting image will be zoomed to fit. Note that you can use this in combination with the DefaultZoom setting on the command line to zoom in or out. Setting DefaultZoom to 0.95, for instance, will provide a small margin all the way around the model. |
ShowAllType5 | 論理値型 | NO | Equivalent to the Show all check box under the Conditional lines check box in the Geometry->Edge Lines box. |
ShowErrors | 論理値型 | YES | Equivalent to the Show errors after loading check box in the General->Misc box. |
ShowErrors/LDLError00 | 論理値型 | YES | Equivalent to the General Error check box in the Error Window. |
ShowErrors/LDLError01 | 論理値型 | YES | Equivalent to the Parse Error check box in the Error Window. |
ShowErrors/LDLError02 | 論理値型 | YES | Equivalent to the File Not Found check box in the Error Window. |
ShowErrors/LDLError03 | 論理値型 | YES | Equivalent to the Singular Matrix check box in the Error Window. |
ShowErrors/LDLError04 | 論理値型 | YES | Equivalent to the Part transformed non-uniformly check box in the Error Window. |
ShowErrors/LDLError05 | 論理値型 | YES | Equivalent to the Non-flat quad check box in the Error Window. |
ShowErrors/LDLError06 | 論理値型 | YES | Equivalent to the Concave quad check box in the Error Window. |
ShowErrors/LDLError07 | 論理値型 | YES | Equivalent to the Bad vertex sequence check box in the Error Window. |
ShowErrors/LDLError08 | 論理値型 | YES | Equivalent to the Identical vertices check box in the Error Window. |
ShowErrors/LDLError09 | 論理値型 | YES | Equivalent to the Co-linear points check box in the Error Window. |
ShowErrors/LDLError10 | 論理値型 | YES | Equivalent to the BFC Warning check box in the Error Window. |
ShowErrors/LDLError11 | 論理値型 | YES | Equivalent to the BFC Error check box in the Error Window. |
ShowErrors/LDLError12 | 論理値型 | YES | Equivalent to the MPD Error check box in the Error Window. |
ShowErrors/LDLError13 | 論理値型 | YES | Equivalent to the Whitespace check box in the Error Window. |
ShowFPS | 論理値型 | NO | Equivalent to the Show frame rate check box in the General->Misc box. |
ShowHighlightLines | 論理値型 | NO | Equivalent to the Geometry->Edge Lines check box. |
ShowWarnings | 論理値型 | YES | Equivalent to the Include Warnings check box Error Window. |
ShowType5ControlPoints | 論理値型 | NO | Equivalent to the Show control pts check box under the Conditional lines check box in the Geometry->Edge Lines box. |
SortTransparent | 論理値型 | NO | Equivalent to the Sort check box in the Effects->Transparency box. |
StatusBar | 論理値型 | YES | Equivalent to the Status Bar menu item in the View menu. |
StereoMode | Enumerant | NO |
Equivalent to the Cross-eyed and Parallel radio
buttons and the Stereo check box in the
Effects->Stereo box. Selects the stereo mode: 0: None (Stereo check box not checked) 2: Cross-eyed 3: Parallel |
StereoSpacing |
整数型 (0-100) |
NO | Equivalent to the Amt slider in the Effects->Stereo box. |
SubduedLighting | 論理値型 | NO | Equivalent to the Subdued check box in the Effects->Lighting box. |
TextureFilterType | Enumerant | NO |
Equivalent to the Nearest filtering, Bilinear
filtering, and Trilinear filtering radio buttons in the
Primitives->Primitive substitution box. Selects the texture
mode: 9984: Nearest filtering 9985: Bilinear filtering 9987: Trilinear filtering |
TextureStuds | 論理値型 | NO | Equivalent to the Texture studs check box in the Primitives->Primitive substitution box. |
Toolbar | 論理値型 | YES | Equivalent to the Toolbar menu item in the View menu. |
TopMargin |
整数型 (0-???) |
YES | Equivalent to 1000 times the value of the Top field in the Margins box on the Page Setup dialog box. |
Topmost | 論理値型 | YES | Equivalent to the Always on Top menu item in the View menu. |
TransDefaultColor | 論理値型 | NO | Equivalent to the Trans check box in the General->Colors box. |
UseFlatShading | 論理値型 | NO | Equivalent to the Flat shading check box in the Effects->Misc box. |
UseQualityLighting | 論理値型 | NO | Equivalent to the High quality check box in the Effects->Lighting box. |
UseQualityStuds | 論理値型 | NO | Equivalent to the inverse of the Low quality studs (faster) check box in the Primitives->Misc box. |
UseSpecular | 論理値型 | NO | Equivalent to the Specular highlight check box in the Effects->Lighting box. |
UseStipple | 論理値型 | NO | Equivalent to the Stipple check box in the Effects->Transparency box. |
VerifyLDrawDir | 論理値型 | YES | Allows you to run LDView without having LDraw installed, if you want to use it to view LDraw-format models that don't use the LDraw parts library. If this is set to 0, LDView won't prompt for the location of the LDraw directory, even if it doesn't see it. Note that there is no way to set this value in the LDView interface. |
ViewMode | Enumerant | YES |
Equivalent to the Examine Mode and Fly-through Mode
menu items in the View menu. Selects the viewing mode: 0: Examine Mode 1: Fly-through Mode |
VisualStyleEnabled | 論理値型 | YES | Windows XPで実行している場合に、LDViewが、現在のWindows XPの視覚スタイルを使用するかどうかを操作します。 それより古いバージョンのWindowsにおいては、何の効果もありません。 従来からのWindowsスタイルにしたい場合は、この値を0にして下さい。 メインウィンドウの端部は、Windows XPにおけるWindows XPスタイルのままであるということに注意して下さい。 さらに、LDViewインターフェースという値にする方法は存在しないということにも注意して下さい。 |
WindowHeight |
整数型 (240-???) |
YES | Specifies the initial height of the LDView window. Note that the height of the actual model viewing area will be smaller than this, due to the window borders, title bar, menu bar, toolbar, and status bar. The maximum is dependent on the resolution of your display. Specifying a value greater than the maximum will result in a window that is the maximum allowable height. |
WindowMaximized | 論理値型 | YES | LDViewがウィンドウを最大化した状態で起動するかどうかを指定します。 |
WindowWidth |
整数型 (320-???) |
YES | Specifies the initial width of the LDView window. Note that the width of the actual model viewing area will be smaller than this, due to the window borders. The maximum is dependent on the resolution of your display. Specifying a value greater than the maximum will result in a window that is the maximum allowable width. |
Wireframe | 論理値型 | NO | 形状->ワイヤフレームチェックボックスと同じです。 |
WireframeFog | 論理値型 | NO | 形状->ワイヤフレームの中にあるフォグチェックボックスと同じです。 |
WireframeThickness |
整数型 (1-5) |
NO | 形状->ワイヤフレームの中にある太さスライダと同じです。 |
ZoomMax |
整数型 (1-???) |
YES | 最大ズームレベルを設定します。下の記述を参照して下さい。 |
注意 |
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1. |
LDViewの現在の機能の多くはユーザのコメントと提案によるたまものです。
私はいつでも、以下のEメールアドレスで、さらに多くのコメントを歓迎します。
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2. |
ここにあるLDViewのWebサイトでは、
予定している機能と、将来的に可能な他の機能のリストを見ることができます。
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3. |
高度なユーザは最大ズームレベルを調整することができます。
これはLDraw部品の制作者以外を除いて、一般的には特に役に立つというものではありません。
現在それは、
-ZoomMaxコマンドラインオプションを使用するか、以下のDWORD レジストリキーを作成、または変更することによってのみ可能です:
HKEY_CURRENT_USER¥Software¥Travis Cobbs¥LDView¥ZoomMax デフォルトの動作をするには、レジストリキーを199(10進)に設定します。この値を増加させることにより、 さらなるズームが可能になります。 これにより、視点位置はモデル内部にまで移動します。 値を199より小さくすると、ズームが可能な量を制限します。 値を100より小さくすると、おかしな結果になるかもしれません。 値を0に設定すると、クラッシュするような0分割を引き起こし、またはことによると表示の異常を引き起こす可能性があります。 注意して下さい: この設定は、コマンドラインを使ってLDViewを起動し、 スナップショットを撮る時のカメラ位置を考慮していません。 これは、最大ズームレベルに作用するだけであり、 したがって、値を増加させても、最初のカメラ視点は、モデルにより近づくことはありません。 ある敷居値以下に値を減少させると、カメラは遠くに移動しますが、 それは、設定したよりもさらに近くには移動できないということの副作用です。 カメラのデフォルトズームレベルを変えたい時は、DefaultZoom設定を使用してください。
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4. |
LDViewで、コマンドラインから特定の角度からのイメージを表示したい時は、-DefaultMatrixコマンドラインオプションを使用します。
(これを行う代替方法に関して、-DefaultLatLong設定を参照して下さい。)
-DefaultMatrix設定は、次に示すように、モデルに適用された回転マトリクスを直接指定するために使用されます:
これは標準の4×4の3D変換行列のうち、左上の3×3マトリクスであることに注意してください。 それは以下のようなコマンドラインで指定します: -DefaultMatrix=A,B,C,D,E,F,G,H,I 例えば、モデルの正面の表示を得るため、次のように、マトリックスのアイデンティティを使います: -DefaultMatrix=1,0,0,0,1,0,0,0,1 上で使用したものに対して、LDViewで視野角を決めてからマトリクスを決定するなら、 表示->表示の状態を見るを使用してください。 デフォルトの回転マトリクスを指定するためにこれを使用する時には、 デフォルトの視点を他の場所に変更するために現在の設定をデフォルトにするを使用するまでは、 表示をリセットが視点を、あらかじめ設定した場所に戻すということに注意してください。
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5. |
別の方法でLDViewに特定の角度からのイメージを表させるには、コマンドラインから-DefaultLatLongコマンドラインオプションを使用します。
(これを行う代替方法に関して、-DefaultMatrix設定を参照してください。)
-DefaultLatLong設定は、視野角を指定する中では(ほとんど)ユーザフレンドリーな方法です。
それは、Lars C. Hassing氏が開発したL3Pにおける、-cgオプションとほぼ同様です。
(LDViewもまた、-cgをサポートすることに注意してください。)
-DefaultLatLongは、モデルの周りにある仮想球上で、カメラの緯度と経度を指定します。
次のように指定します:
-DefaultLatLong=latitude,longitude 以下の設定を使用することによって、視野角をLDView標準の3分の2にすることができま す: -DefaultLatLong=30,45 -cgオプションの任意の半径パラメータは、-DefaultLatLongによってサポートされないということに注意してください。 しかしながら、モデルからより近い、或いは遠い場所にカメラを動かすためには、-DefaultZoom設定を使用することができます。 固定位置にカメラを置きたいなら、-cgオプションを使用してください。 |
LDViewをスクリーンセーバとして使う |
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LDViewのインストールプログラムを使わない時、或いはスクリーンセーバとしてインストールするオプションをチェックせず、 後から変更したいと思った時には、手動でスクリーンセーバとしてインストールすることができます。 LDView.exeをWindowsのシステムディレクトリにコピーし、ファイル名をLDView.scrに変更します。 Windows 95/98/Meでは、Windowsシステムディレクトリは多くの場合C:¥WINDOWS¥SYSTEMです。 Windows NT/2000では、多くの場合C:¥WINNT¥SYSTEM32です。Windows XPでは、 多くの場合C:¥WINDOWS¥SYSTEM32です。 Win95/98/Meでは、SYSTEM32ディレクトリではなくSYSTEMディレクトリを使うということが 重要です。 もし、どこに置けばよいか自信がなければ、LDViewのインストールプログラムを実行し、 スクリーンセーバモジュールオプションをチェックすることを強くおすすめします。 LDViewは、他のプログラムに関係なく再インストールすることができますし、従って、最初にアンインストールする必要もありません。
Webサイト |
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LDViewの著作権表示 Copyright © 2000-2005 Travis Cobbs and Peter Bartfai
LEGO® と LEGO logo は、the LEGO Groupの登録商標であり、the LEGO Groupはこのプログラムを提供も支持も認定もしていません。 LEGOの公式Webサイトはhttp://www.lego.comです。